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Phantasmic Slammer vs Industrial Bastardization
Topic Started: Jul 12 2014, 04:11 PM (46 Views)
Badnik96
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You're just a voice pal, you don't know a damn thing about racing!
PS
Speed: 7
Weapon: 6
Armor: 7
Traction: 6
Torque: 4

IB
Speed: 10
Traction: 10
Torque: 2
Armour: 8 (+2 to wedge)
Weapon: 0

I have more torque and that's about it here. Use my sloped sides to keep him from thwacking into me. Box rush, flip as much as possible and be as aggressive as I can. If he gets under me, try to back off, but if I get under, push, push. push. That's about all I can do.

Good luck Kody and may the better bot win.
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That Kode Guy
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Ruiner of All
- He has more torque, slightly more body armour, and a weapon. Neither really matter much here, as I don't intend to get into a pushing match with him, and flipping me will do largely nothing. I have more speed and even more traction, so I can likely run rings around him. Not Sonic style rings, that's more suited to someone like Jesus Built My Hotrod or Stabby Joe. :v:

- I expect getting around him will be more of a chore than getting around Barracuda, but if you look at Slammer's picture, he doesn't have a giant-ass ABR plow in front. :v: He has Underall teeth on his flipper, and small hinged wedges flanking those, which are susceptible to... you guessed it: the old-angle in tactic.

- The thwack will be largely useless here as he has fucking angled panels everywhere. :v: Nonetheless I will use it as a defensive weapon.

- So, angling in is indeed what I'm going to be doing. If he starts slowly, I'll just bring the fight to him and try getting around his front end to his front corners or sides. If he box-rushes, well, that's him trying to bring the fight to me, in which case I'll angle into his front corners or flipper. I appear to have the heavier front end in any case, and flat-piece wedges do well at getting under multiple-teeth wedges.

- When I've gotten under him, I'm actually going to be really mean and send him into the floor flippers, just to stun him at first. Then I'll fly into him while he's getting away or self-righting, and send him into the pulverizers so I can damage him without having to worry about that 9-armoured flipper bearing the brunt of blows. Plus, the floor flippers have enough power that they actually can do impact damage to him, so hurray for that.

- If he gets under me? Logic dictates that I'll have at least one wheel on the ground so if he does, I'll drive away, or try and give him a parting thwack on his backside first, the only area on Slammer that isn't so damn angled.

- Rely on angling-in and hazards for offense, thwack only for defense. That is all.

Good luck.
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