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| Thunder Ball: Charged vs Redemption Denied | |
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| Topic Started: Jul 12 2014, 03:58 PM (70 Views) | |
| Badnik96 | Jul 12 2014, 03:58 PM Post #1 |
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You're just a voice pal, you don't know a damn thing about racing!
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TBC: Speed: 8 Weapon: 0 Armor: 10 (+1 to the rear scoop) Traction: 7 Torque: 5 RD: Speed: 7 Traction: 7 Torque: 2 Armor: 6 Weapon: 8 Faster, more torque and fully invertible. Hinged wedges in front, gonna charge at him straight away, get under him and get into the wall. From there, hazards and lots of them. I think he'll have issues getting under me, so I should just be able to boss him around. If he flips me, no matter, I'm fully invertible. Don't let him control me, keep ramming and basically just never let him take control ever. Good luck Josh and may the better bot win. |
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Team Ignition WhipCoil - The Crash & Burn Tournament 5 Champion Redline - Robot Bastards LW Champion Sling Shot - Bot-o-Rama 2016 Sportsman Champion The Debilitator - Cherry Bomb Classic Lightweight Champion Pyrite - FRR Backlash Lightweight Champion Doomerang - Robot Fight Night Heavyweight Champion [/color]
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| NWOWWE | Jul 23 2014, 03:22 PM Post #2 |
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Team Blood Gulch Motto
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-The nice thing about fighting straightforward rammers like Thunderball is that you have a pretty clear idea of what to expect. Of course his drive stats are going to be a pain to deal with all the same. -He's got me by a single point in speed, but I have an advantage in having a perfect Speed/Traction ratio. He out-torques me, but I'm not looking to win any pushing battles as it is. He also has tougher main armor, but it's reduced slightly thanks to his bonus on his back plow. Weapon obviously is in my favor and I hope it gets to see plenty of use. -So... lowness right? Well I think I can pretty safely say that RD has a much heavier wedge than Thunderball. Then throw in the leverage advantage that my 2WD gives me over his 4WD and I feel reasonably confident about being able to wedge him. -All the same, I think that using a slight amount of the old "angle-in" approach is reasonably effective when dealing with piano teeth wedges like Thunderball has, so I'll try that at the start. If that works, get him reasonably on my flipper and then fire! -With an 8 powered flipper he should see significant airtime. If he ends up upside-down then there are a few nice points for me. First, it'll pretty well hamper the utility of his skirting and secondly, there's a decent chance his wedges won't be nearly as effective from that position. -So if I can start working him to the hazards at that point, do so. If not, just focus on flipping him a bunch. He's bound to land on something unpleasant at some point or another. The more time I can keep him airborne or in the hazards, the more points I will score. -If he wedges me (likely from the front) he really doesn't have much chance at getting my wheels off the ground, so J-hook away and try to wedge him again. Don't let him push me around to hazards if I can at all avoid it. -A very important thing will be to make sure I don't let him bait me into prematurely firing my flipper. Only go for the flip if I have a decent amount of his chassis on my flipper. Also try to keep my front facing him as much as I can. Good Luck! |
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2:32 PM Jul 11
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2:32 PM Jul 11