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| SNK vs Microwave | |
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| Topic Started: Jul 12 2014, 03:16 PM (45 Views) | |
| Badnik96 | Jul 12 2014, 03:16 PM Post #1 |
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You're just a voice pal, you don't know a damn thing about racing!
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SNK Speed: 6 Weapon: 13 Armor: 6 Traction: 3 Torque: 2 Microwave Speed - 5 Traction - 3 Torque - 1 Weapon - 14 Armor - 7 Let's see, I outspeed, outweapon and out-torque this robot, and I'll have faster turning. He doesn't have many weaknesses, so capitalizing on my stats is going to be my main plan. Come out at an angle and aim for the rear wheels. If I can take them out, he'll drive a lot worse and I can aim for his rear end, which is his main weak point. I'm not sure if I'm low enough but it's the only shot I've got. If it doesn't work the first time, just keep hitting his scoop. My weapon is one point over his scoop's armor so it will eventually break. Avoid hazards if possible. If my weapon breaks (which is unlikely as I have a higher weapon power, so his will probably break first) use the rear wedge and torque to shove him around and into hazards. Good luck Nick and may the better bot win. |
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Team Ignition WhipCoil - The Crash & Burn Tournament 5 Champion Redline - Robot Bastards LW Champion Sling Shot - Bot-o-Rama 2016 Sportsman Champion The Debilitator - Cherry Bomb Classic Lightweight Champion Pyrite - FRR Backlash Lightweight Champion Doomerang - Robot Fight Night Heavyweight Champion [/color]
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| BEES | Jul 12 2014, 09:30 PM Post #2 |
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I've never lived by anyone's rules but my own.
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So the main thing I've got going for me is my durable front. He's faster and he's got another weapon point, but on approaches what's he gonna be hitting? I'll take off the teeth on the plow, leaving only smooth, well-armored surface with nothing for him to productively bite on. I can deflect his attacks, get right under and fling him to the side. I want to use my ability to get under and fling in this manner to control him and subject him to more damage (despite my weapon being a point less). He has only 2 wheels, and they're well exposed. The armor on those wheels is only 6. My weapon can easily tear those puppies apart. Disabling one wheel should be sufficient to really get in and bully him around. I'm mindful of the changes to the arena. It's stuffed with hazards and more dangerous than ever. I want to use my strong front to bully SNK into something dangerous--take him to the flippers, but don't drive onto them. Just fling him with my weapon and then try to hit him to follow up as he tumbles off. Or take him to the clampers and wail away while he's stuck? Meanwhile I definitely want to be careful about those flippers and mindful of the hazards at all times. Good Luck -N |
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2:32 PM Jul 11
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2:32 PM Jul 11