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Thunder Ball: Charged vs Spinny Death Hammer...er
Topic Started: Jun 24 2014, 02:49 PM (84 Views)
Badnik96
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You're just a voice pal, you don't know a damn thing about racing!
TBC:
Speed: 8
Weapon: 0
Armor: 10 (+1 to the rear scoop)
Traction: 7
Torque: 5

SDH:
5 Speed
1 Torque
7 Traction
10 Weapon
7 Armor

Scoop in front.

11 armor to 10 weapon means he won't be doing squat to my armor. He also looks fairly susceptible to being flipped with that high ground clearance and tall, tall mountain chassis. Hell, once I get under him his weapon won't even be touching me. Charge right at him and get him to a hazard early on. If he lands up and on his back, fantastic. If not, shove him around some more.

Basically, keep driving him around and into hazards until he dies. Simple and effective.

Good luck James and may the better bot win.


edit: forgot we aren't in the ARC arena
Edited by Badnik96, Jun 24 2014, 02:52 PM.
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jameschaos
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Featherweight
spin up and hit him, while staying away from the wallstrying not to die.

good luck
Edited by jameschaos, Jul 5 2014, 08:41 PM.
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