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Conqueror vs. Dance The Night Away
Topic Started: Jun 11 2014, 09:47 PM (52 Views)
Area51Escapee
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Root Admin Wannabe
Yay! Onto the 5-wheeled bot! Well, aside from the clear drive advantage I have here (7:7 speed:traction drive ratio compared to his 5:5), I also have a much more stable drive system that will be good for turning and getting to his sides. With his setup, there's a lot of questions regarding having a middle wheel and how well that can turn sharply to counter my movements. It was a HUGE hindrance when Bad-Ass Barnacle had it years ago, so I doubt having a middle wheel here will not hurt DTNA. Plus, his spinner is not as tall and big as some bots and is thin enough I can probably drive around it fairly easily. As long as I do that, I should be good...

If/when I get to his sides, I'll start pushing him along and fire my flipper. As soon as I do, I'll back up to try and avoid getting struck by the spinner. Assuming he gets flipped over, I might be fortunate enough to get him to not land comfortably on his wheels. Dance The Night Away might be one of the few bots still around potentially suffering from Zombie Killer syndrome - a candidate to get stuck on his sides. Even if he doesn't, he might have to spin himself out of it before he lands back in position. While he's trying that, I'll be positioned close to his sides but hang back in case he gets stuck. In that case, take the KO. If he lands back on his wheels, I'll move right in again on his sides and continue to throw him about the arena.

While having control over him, I'll carry him to the hammers and get the pulverizers to smack him as many times as possible.

While there might be an instance or two he snags me with the disc or I accidentally strike the disc when he's bouncing around, my armor is still solid. 8 armor should hold up the whole match, but definitely if I can minimize the number of times I encounter it.

Overall, drive cautiously, manuever around the disc, wedge and flip him from the sides and relentless toss him around and take him to the hazards when convenient.

Good luck!
"If you're talking about time travelling bunnies...then yes." - Ben, LOST
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NFX
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Fuck Bitches Get Crystals
+ So...5-1 is it, Martijn? Netherlands 5, Spain 1? 5 goals for you? WELL NOW ITS 5 WHEELS FOR ME YOU INSANE ORANGE BASTARD. At the very least, Conks and Dance have the same Speed/Traction ratio, but my extra wheels should mean I have better control.

+ Torque is even, so in a straight pushing match, he shouldn't be able to make any headway. Plus, if we meet head-on then my disc will strike his wedge before he can get underneath my chassis, so damage will be caused and his wedge will be nerfed.

+ We have the same Armour, so we'll both be able to withstand the same amount of punishment. I definitely have the more damaging weaponry, though, and I can run either way up, so his flipper is pretty pointless.

> Hang back for a moment and let the disc spin up, then charge in and smash him with it. I imagine he'll be rushing with the flipper, so just run in to meet him. I doubt aiming for the sides would work. Give him a slice with the weaponry, and then get myself away before he can take control of me. If he does allow me a shot at the side, though, then I'll gladly take it and kick him over, then just follow up repeatedly, using the disc to roll him towards the hazards or the wall. If I'm overturned, then I can continue to attack, and hopefully kick myself the right way up again. Avoid hazards and such, keep moving and stay in open space. Also keep the disc pointed at him at all times.

Good luck, Chris, and may the best bot win. =)
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