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Team Mongoose - Dance the Night Away vs. Team Varying Every Day - Jesus Built My Hotrod
Topic Started: Jun 7 2014, 02:35 PM (40 Views)
MadBull
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Superheavyweight
Jesus rush!

my armour is dandy and mah driving stats are better than his, just ram my front, you know, the bit with all the spikes, into his disc asap, and see what happens

if I slow down his disc, keep on ramming into the disc, preferably in the process ramming him into the nearest hazard, that would be cool

if I don't slow down the disc, ram him elsewhere... I still have the superior driving stats to help me do this... ram him, again, into the nearest hazard, but ramming him against a wall is fine too if that is more convenient at any given moment, because that will likely slow down his disc if said disc hits the wall in the right way...

really, this is the deal... start off box rushing his disc, then, throughout the battle, ram EITHER the disc (if it is slow) OR the main body (if the disc is lethal and everything)

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NFX
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Fuck Bitches Get Crystals
+ I have a perfect Speed/Traction ratio, whereas he does not. I also have three wheels on the ground at all times compared to two, so that means I should be more controlled during the fight. His control issues will also be amplified by his high Speed.

+ He has no wedge, and therefore no leverage against me when he tries to push me. Plus, with only 3 Torque against 2, he definitely won't find it as easy as he would like to shove me anywhere.

+ We both have the same Armour, so we'll both be able to withstand the same amount of damage. However, with an active weapon at my disposal, I'll definitely be able to cause more damage than he will if the hazard action is minimal, even if it's only scratches and a few holes.

> To start with, I would like to stay near my starting square and get my weapon up to speed. He'll clearly be rushing me, so I'll want to make him take longer to get to me, and then do my best to avoid him while my weapon's getting going. The advantage of the crazy turning system, where the rear wheel reverses, is that I'll move slightly backwards when I do, meaning I'll definitely swing myself out of the way when he charges forward and end up with my weapon facing him, making it easier to follow up on any driving errors with an attack. Once my weapon is up to speed, though, I'll basically try to keep it pointed at him and head out to the center, then kick him up into the air. While he's getting his bearings, I'll follow up with another shot, and just keep going like that until my weapon slows too much, at which point I'll back myself away, doing the fancy turning thing if he's staying on me, and then get my weapon up to speed again. Keep my front end pointed at him as often as possible, and if he starts pushing me, then try to escape. Avoid the hazards at all times. If he can't get me to them, he can't cause me any meaningful damage, and I can take that category relatively easily. Also avoid the drum to prevent being turned over. If I do find myself overturned, then I'll carry on with the fight as per normal, and hopefully I can use him to kick myself back over while scoring Damage points.

Good luck, Martijn, and may the best bot win. =)
Team Mongoose (358-215)
"The Colour of Awesome"

Braveheart / Crash Blossom / Depth Charge / Broken Ghost / Murder Death Unit / Agent X

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