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[RL] - Stormbringer vs. Tellu
Topic Started: Jun 4 2014, 10:15 AM (28 Views)
That Kode Guy
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Ruiner of All
ugh

Same speed, same torque. I have more traction and armour, she has more weapon. I'm going to try and depend on Stormbringer's nice wedge here and get under Tellu's smaller wedge, and then hit the wedge with my spinning drum and try to decrease its effectiveness over the course of the match. The axe will do hardly do anything to the main armour and absolutely nothing to the drum, so damage I think should be mine for the taking. I will utilize the killsaws mostly to try and further damage that wedge. She could come at me with the flipper side and that could be problematic if she gets it under the wedge but I will try to get around it and then damage her a bit and push her around. Strombringer is a very versatile design which should allow it to make fighting a match easier later on. If I get wedged or grappled, I will still have my wheels on the ground so use my same torque to upset Tellu's line up with hazards. Try and slip away. And when I'm not in control take care to avoid the walls and hazards.

Good luck.
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Area51Escapee
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Root Admin Wannabe
Two versatile designs here...but Tellu can probably capitalize more so here with the hammer/pierce strategy. With a weapon power of 10 and a lot fo exposed top armor to nail, it's going to be difficult for him to avoid getting hit here. He has good armor, so it might take awhile for me to wear him down...but he seemingly has motors compacted towards the center, where the drum is mounted. If I can aim well and hit him in this area, I can probably damage him even more.

If he comes at me with the drum forward, I'll time it so I fire the hammer and strike him roughly targeting the top of his wedge (this should definitely work since my range is really long). After I strike him, try and turn and get myself out of the way of his drum. I'm not that worried since I have a hinged wedge on the front that is probably lower than his drum, but also would prevent him from popping my whole chassis up in the air. Plus, his drum is only 6 power (lower than my armor), so it will only be able to do damage incrementally).

If he comes at me with the wedge forward, I'll still fire the hammer and try to time my hits right. After my hammer is fired, swing in circles to temporarily "thwack" myself off the wedge. If I spin around as he tries to scoop me up, I should be able to foil him pretty nicely, especially with the addition of those side axes.

If at any point the hammer tactics are clearly not working, I'll spin around and see if using the lifter works better.

Generally speaking, he'll have a hard time fully execute a strategy with the wedge and drum. And every time he attempts either attack, he'll get struck by my hammer. By the end of the match, he should be very badly damaged.
"If you're talking about time travelling bunnies...then yes." - Ben, LOST
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