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| Parabolic Trajectory vs. Stabstract | |
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| Topic Started: Mar 15 2014, 05:56 PM (53 Views) | |
| Siphai | Mar 15 2014, 05:56 PM Post #1 |
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The Guy
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Parabolic Trajectory Speed: 7 Traction: 6 Torque: 2 Armor: 6 Weapon: 7 Stabstract Speed: 7 Traction: 7 Torque: 5 Weapon: 0 Armour: 9 Okay, first things first: head on I won't be able to push him because his tracks will still be on the ground. However, I will be able to push him from the side, or if I get under him offset from the front since it will take at least one tread fully off the ground. However, pushing him isn't going to be what I plan to do. Regardless of what setup he comes at me with, I want to get under and flip. Flip him a lot. Tracks are bulky and fragile because they have a lot of moving parts. Even with 9 armor, a lot of impact damage could cause one of the wheels to come loose, or the track to slip a little bit, or essentially break it in some way that immobilizes one of his tracks. 7 weapon flipping power is gonna send him in the air a lot. If I can I want to maneuver and flip him onto the arena saws, since the impact damage will be combined with some saw damage that may hasten how damaged the tracks get, speeding up a hopeful KO. I want to focus on coming strong at whatever end he points at me. All 3 have their problems. The red hinged wedges are small and lightweight, making them poor material for a wedge, where you want to maximize the downward force in order to pry underneath opponents. His V wedge is better, but the wedge is vulnerable at all points other than the tip of the wedge. Coming in offset or at any angle will allow me to slip under a more vulnerable part. His plow setup allows my flipping arm to slip in between the two red wedges, and letting me get underneath (though I doubt he'll use this setup). Just focus on flipping him as much as possible. The more time he spends in the air, the less time he spends controlling the match, and the more damage he sustains. Break those tracks. Good luck. |
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Team Targeted - (36-12) Robot Bastards Dr. P: 4-8 Square Wave: 11-1 Snijmachine: 10-2 Parabolic Trajectory: 11-1 | |
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| prince palatine | Mar 15 2014, 11:20 PM Post #2 |
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Narumeia Waifu Trash!
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Normal wedge set up, please. - From the start of this match, I want to exploit my better control by racing out towards him. If I can get right underneath him, then take him to the hazards. If I cannot, then keep working away until I finally get underneath. - Once I'm underneath, take him directly the hazards, namely the hammers to beat down on his armour. After a few hazard trips, his 6 armour will be looking very worse for wear. Get him to the killsaws too if at all possible. - If I'm struggling to get him to the hazards, then slam him into the nearest wall and pin him there for the maximum time allowed to gain strategy points and milk the clock. - Defensively, I want my front to be facing him at all times. I believe I have the stronger front wedge so I'm confidant of wedge vs wedge battle. But if it appears he's winning, then quickly pull out before I either get shunted into a hazard or flipped. Stay central to the arena when playing defence, avoid all hazards whenever possible. Good luck Alex |
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Team Ectogasm Honours Robot Attack LW Runner Up (With The Servant's Assistant) FRR: Dead Zone LW Runner Up (With The Servant's Assistant) Ruination: The Beginning joint third place (With The Servant's Assistant, Camo Alert and Hammer & Nailz) Crazy Bots Blazing Ruin: MW Runner Up (Merry Hampton BR) and SHW CHAMPION!!! (F-Dynasty) League of Robotic Excellence: MW 3rd place (Terminus) and LW CHAMPION!!! (The Servant's Assistant 3) Ruination: The Omen: MW joint 3rd place (Merry Hampton BR) SHW joint 3rd place (Curse Of The Deep 2) and HW CHAMPION!!! (Klarinette) | |
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2:02 PM Jul 11