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Snijmachine vs. Hammer & Sickle
Topic Started: Mar 15 2014, 05:38 PM (33 Views)
Siphai
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The Guy
Snijmachine
Speed: 5
Traction: 4
Torque: 1
Armor: 5
Weapon: 13

Hammer & Sickle
Speed: 11
Traction: 0
Torque: 1
Armor: 10
Weapon: 0

Uhh wow. I'm sure lots of people have already talked about how borked H&S's stats are, so I'll keep this one pretty simple. He's gonna bounce around everywhere, slamming into the walls etc. He will not be controlled at all, and would probably have a hard time hitting me at all if I weren't trying to hit him with my disc. In addition, acceleration is actually a function of speed and traction, so he'd actually technically not be able to move at all (I think 0 traction is/should actually be illegal in the new ruleset because of this lol). Giving him the benefit of the doubt and saying he could move, well he's not gonna come anywhere close to 11 speed if he spent the entire match just spinning in place. Both will probably top out at maybe 5-6 speed, probably even less than that given the 3 minutes (and of course, because of the shitty traction they'll be bouncing into the walls/hazard/ me and come to a complete stop again anyway). This means that they can't actually do really any damage at all as far as a translational spinner goes, let alone maneuver around me.

So just spin my disc up and keep hitting him with it. As far as the stats go, they're actually harmless. 13 weapon will still do a good clip of damage to 10 armor.

Good luck.
Team Targeted - (36-12) Robot Bastards

Dr. P: 4-8
Square Wave: 11-1
Snijmachine: 10-2
Parabolic Trajectory: 11-1
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V900
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Rubber Duck Enthusiast
Split up, have one bot be a distraction while the other wedges under Wall Striker ToC Snij from behind. Have the other bot come over to the first bot and both push it into the spike wall. Move back and split up again. Repeat. If Wall Striker ToC Snij tries to adapt, switch roles of the bots.

it'll work one of these days, mark my fucking words m8 :v:
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