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Airazor vs. Jesus Built My Hotrod; God hates Transformers.
Topic Started: Mar 11 2014, 09:13 AM (35 Views)
That Kode Guy
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Ruiner of All
Watch and learn, Kite. :v:

- Jesus Built My Hotrod's primarily method of attack is ramming. He has absolutely no wedges and relies on the front spikes to damage robots. He also has good speed. Unfortunately for him, the rules kind of nerf his ramming power:
ARC Rules and Regulations
 
a – Rammers and robots using static spikes (provided they are on the ramming end of the robot) will hit with a theoretical weapon power equal to the midway point between their Speed and Torque, rounded down to the nearest whole number.
Jesus has 10 speed and 3 torque, right? 10 + 3 = 13. 13/2 = 6.5. Round that down, it's 6. Yay maths. So he'll hit with 6 power anytime he rams me. Even considering Airazor's 6 body armour, he still can't do much to me at all. And when you consider Airazor has 10 armour in front and on the sides, there's practically no way for him to damage me by himself, at all.

- So he'd have to rely on the hazards. Well, that's another problem for him. He has no wedges at all, and Airazor is surrounded by wedgy bits. No matter what angle he comes at me with, he's going to go flying up Airazor, impacting into the beak likely enough, and drive off the ground, so I can get under him with ease. And even after all that, if he actually is able to get into a position where he can push me, I have the same amount of torque. So I can push back and very likely escape him. He won't even be able to get me to any hazards.

- So, those are his disadvantages. And my main advantages? I can get under at whim, I can clamp him, and I have the same control, so it's not like he can drive circles around me. I can keep the front pointed him and he'll just go flying up the main wedge and do nothing. My nature as a clampbot means I can control him much easier than not.

- Seeing as he can logically do little to me in terms of his own attacking, I'll come right at him at the start. I can be aggressive all I want in this regard, since directly attacking me at any angle gets him nowhere. I have a feeling, however, that Jesus is going to try and use hazard baiting tactics for this fight. If it's the killsaws I can just drive wide around them and then come after him. The drum? I'll approach him on a very shallow angle so I don't throw myself into the hazard. Same with the pulverizer, if he's hovering near it. Don't go near the wedged walls.

- Ultimately I want to clamp him and drag him to the killsaws and try to shred his huge tires, thereupon removing his traction slice by slice. Just focus on killsaws. Pulverizer might hit me instead, and the drum does nothing for me.

tl;dr - He can't attack me effectively, so I'll just have to attack him. Keep the front pointed at him regardless, and beware of hazard baiting tactics. Utilize the killsaws first and foremost for hazard damage.

Good luck Nick.
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NFX
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Fuck Bitches Get Crystals
+ We're both two-wheel drive machines, but I have three points of Speed in hand, along with three points of Traction. I should therefore be faster, more manouverable and more controlled than Airazor during the fight.

+ Torque is even, so neither of us should really have an advantage when it comes to pushing. But WEDGES. WEDGES EVERYWHERE. Blah to you, Kody. The good news is, I am currently under the impression that Airazor's side wings are exclusively self-righters, and thus won't be able to lift or do anything to affect me at all.

+ Should those wings fall under the weaponry category, then that will bring the power of its weapons down to either 2 or 1. Both of which are extremely slow, so I should have ample opportunity to escape if Airazor gets beneath me. The +2 Armour bonus to its front wedge also brings the chassis Armour down to 6, so I have the advantage on that front as well.

> Let's go for maximum Aggression in this one. Blast my way out of my square and do what I can to just ram straight into it. Yes, I'll ride up the wedge, but then I will either slam right into the claw, or into the flat rear, upon which I'll immediately back myself away again before he can bring his weaponry into play. I'm hoping to approach this fight in much the same manner as I did against Certificate to Hurt People. Rush in, cause damage with the spikes, then use my Speed to escape before they can retaliate. With Jesus' design, an opponent has to get quite some way underneath him to get his wheels off the ground, and I should be able to slither my way free before they can do anything. Just repeat that as much as I can.

> Try to get to his sides if possible, but if that's proving tricky, ignore that strategy, and just throw myself at his front end. He's going to get underneath me anyway. If he does clamp onto me, then I'll start squirming around and use what contact I have on the ground to prevent him controlling me as effectively as he would like. Plus, he doesn't have the power to actually pierce my Armour, so I should be able to slip free thanks to Jesus' chassis shape, tapering towards the front end. Try to stay away from the hazards, and prevent him from inflicting too much damage to me.

> Hit and run. Charge in, slam with the spikes, back up, repeat. If I'm clamped, then we have the same Torque, so I'll try and make it difficult for him to control me well. Plus he can't penetrate me, so I have a chance to escape. Stay away from the hazards, and hopefully I can keep a cap on his Damage takings. I should be able to take Aggression, perhaps Damage with a little luck, and Strategy could also come my way. Hopefully a Judges' Decision will follow.

Good luck, Kody, and may the best bot win. =)
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