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Malevolence III vs MiDAS; yes i will continue to spell it this way
Topic Started: Mar 8 2014, 04:29 PM (51 Views)
Badnik96
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You're just a voice pal, you don't know a damn thing about racing!
Malevolence:
Speed: 6
Weapon: 13
Armor: 4
Traction: 4
Torque: 1

MiDAS:
Spd: 6
Tra: 4
Tor: 3
Wep: 9
Arm: 6

Okay, we have equal speed, I have the anti-hammer tracks in order to avoid his axe, and I have enough lowness and range to really make knocking away his scoop pretty easy. Also, 13 weapon to 9 armor is going to hurt pretty badly, so I think I have a good chance at doing some good damage here.

Spin up and just like in the fight against MI(l)F, aim for wheels. His 6WD is going to make it harder for him to turn effectively, and I have enough range to pretty easily get to them if I get a good shot in. If he faces me with the scoop, aim for the corner that benefits the way my spinner spins, so I can get to his side and tear into dem juicy wheels. If I eventually deal enough damage to the scoop, then just keep beating on it to impair his movement and score points. Like I said before, equal speed is going to make it pretty hard for him to do any sort of outmaneuvering, especially with his 6WD. Also, I'm wide enough so he won't be able to get a good shot with the lifter, and my anti-hammer teeth mean he won't be getting my thin armor with that axe either.

TL;DR avoid hazards, aim for weak points, and pretty much just own because he can't do much besides try to push me.

Good luck Nick and may the better bot win.
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NFX
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Fuck Bitches Get Crystals
+ Okay, we have the same Speed and Traction as one another, however, I have two extra wheels, and I don't have a heavy rotating shell trying to unbalance me, so I should be a good deal better controlled than Malevolence during this fight.

+ I'm also the only one of us who has a wedge, plus I'm a hell of a lot Torque-ier than he is, so pushing him around shouldn't be a bother at all, especially with my six wheels. Likewise, he has very little chance of pushing me anywhere.

+ He has 13 Weapon, but my own Weapons - the axe and lifter - have an Armour of 8, which should be able to hold up for long enough. Plus, with a 7 power axe against a paltry 4 Armour, I should still be able to cause a good amount of damage myself.

> SCOOP SETUP, PLEASE. Malevolence's spinning shell may be deadly, but my scoop has a number of aspects in its favour. It's extremely shallow, it's totally smooth, and it's also very wide, with angled sides, so it's harder for him to swipe it out of the way. Plus - from the looks of the image - there's a definite gap between his teeth and the floor, perfect for my scoop to slide in underneath. At the start, I'll aim to get to him as quickly as possible, keeping the scoop pointed at him at all times. With the spinning shell, I doubt he's manouverable enough to get past my scoop and to my sides, especially since we have exactly the same Speed. Even if his weapon is up to full speed, I don't think he'll be causing a teriffic amount of damage to my scoop, given the angle he'll be striking it at. The initial plan of action would be to fire my axe straight into that motor atop his machine. While it does allow his weaponry to have a lower center of gravity, it also leaves his motor extremely vulnerable to overhead attacks from weaponry such as axes. With the gaps in the cage giving me plenty of scope to go straight through it, I could very easily puncture his motor and incapacitate his weaponry very early on. I'm fully expecting his vertical blades to be on for this fight, but given the size and angle of my axe, a hit to that motor could miss those anti-hammer blades completely, at least until my axe head's buried quite far into it.

> If I can't ruin his motor for whatever reason, or if my axe is broken, then come straight in with the scoop, slide it underneath him, and then shove him into the spike strips. That should stop his weaponry enough for me to lift him up and overturn him, leaving him for dead. There's no way he can self-right, so if I can flip him, that should be a win for me. Just to be on the safe side, though, stay near him incase he's able to somehow jump back onto his wheels. If the spike strips aren't nearby, then the drum would be my next choice. That stands a good chance of turning him over, and causing damage to him as well. If pushing him doesn't work, then just straight turn him over. Make sure I'm underneath him enough for it to work, though. and ensure he doesn't just hit me on the side of the scoop. Avoid the hazards and keep the weaponry pointed at him during the entire fight. If my scoop should get trashed enough for me not to get underneath him, then just go balls-out and throw myself into him. With some luck, he'll ricochet into the hazards and I will score Damage points, while gaining Aggression. Plus, the scoop will keep me from my chassis, and my six wheels should keep me pointing at him after any hit.

> Get to him as quick as possible, axe into the motor. If that fails, shove into the spikes. Whatever happens, try to get him turned over as soon as possible. Once there, he can't self-right. Keep the scoop pointed at him at all times, and don't let him get to my sides. Hopefully I can swiftly KO him, but if not, then Aggression and Strategy should hopefully net me the Judges' Decision.

Good luck, Badnik, and may the best bot win. =)
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