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Parabolic Trajectory vs. Corrupted Politician
Topic Started: Mar 8 2014, 03:12 PM (36 Views)
playzooki
Member Avatar
oi
me:

Arm:8 (+1 to front of lifter)
Wep:3
Spd:7
Tra:7
Tor:3

him:

Speed: 7
Traction: 6
Torque: 2
Armor: 6
Weapon: 7

-he has zk syndrome. exploit that
-i have better traction, control and acceleration
-i have better armour
-i have better torque, so ill be doing the pushing.

move out, and ram
if i get under, shove him to a hazrd and flip him
if i dont, wriggle free
if hes inverted, take advantage
run away if i get flipped and then self right
repeat the above
be careful around hazards

good luck
March or Die - Ruination: The Omen MW Last Eight, Ruination: The Omen Tag Team Champion (with the Green Hornet / NWOWWE), Ruination: The Contagion MW CHAMPION
Corrupt Politician - Reign of Steel SHW Finalist
Murder Is Fun! - Reign of Steel HW Semi-Finalist
Shrek - Hammerfall 4th Place

GF93
 
I'm starting to regret entering.
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Siphai
Member Avatar
The Guy
Parabolic Trajectory
Speed: 7
Traction: 6
Torque: 2
Armor: 6
Weapon: 7

Corrupted Politician
Armor: 8 (+1 to front of lifter)
Weapon : 3
Speed : 7
Traction : 7
Torque: 3

CP is an interesting design, and by interesting I mean I've seen enough of Inflammatory/Phantasmic/Whatever Slammer in SHW to work around it. Ultimately his lifting wedge doesn't look very effective: it's fat, and at a high angle. If I get under him from the start, I'll likely get under him for most of the match, in which case I want to flip him early and often. Getting in lots of impressive flips is crucial because it keeps his wheels off the ground and it stops him from doing anything during the match. It keeps him disoriented. It'll actually do damage to the chassis as well, given his main armor is 7.

His lifter, meanwhile, will have a tough time of things. Lifters like that push up and out, like Biohazard did, which is good if you're flipping something thin, or have some kind of leverage. But PT is thick and wide, meaning that he'll just be pushing me away while he leaves his chassis vulnerable with his wedge out of position. In addition I left the rear of PT chamfered so that it wouldn't high center the back two wheels when someone gets under the front: if CP gets under me I can actually attempt to drive off. If I get under CP, all four wheels will be off the ground.

Use the arena hammers when I can, but ultimately I want to focus on getting in a ton of punishing flips.

Good luck.
Team Targeted - (36-12) Robot Bastards

Dr. P: 4-8
Square Wave: 11-1
Snijmachine: 10-2
Parabolic Trajectory: 11-1
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