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march or die versus stingray; blehhhhhhhhhhhhh
Topic Started: Mar 8 2014, 03:06 PM (38 Views)
playzooki
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oi
ME:

Arm:8
Wep:3
Spd:7
Tra:7
Tor:3

Him:

Speed: 7
Traction: 6
Torque: 4
Armor: 7 (+2 to the bar)
Weapon: 4

-i have a lot more body armour, so hell be taking a lot more hazard damage
-his bar may be strong, but my flipper has 10 armour, which should be more than enough.
-if he uses a wedge attachment itll be useless upside down
-he may have more torque, but it wont matter, as itll be useless when hes on my wedge.
-i have better traction, better acceleration, and better control.

move out, and ram
if i get under, shove him into the nearest hazard by shoving him fast up to it, and firing my flipper when i get near enough for him to hit the hazard, but only do this if the hazard is wall mounted.
if i dont, try to drive off or wiggle myself free with my flipper
if hes inverted, and he has a wedge attach ment, dont flip him again.
if he thwacks, time it right so i hit the main body.
be careful around hazards

good luck
March or Die - Ruination: The Omen MW Last Eight, Ruination: The Omen Tag Team Champion (with the Green Hornet / NWOWWE), Ruination: The Contagion MW CHAMPION
Corrupt Politician - Reign of Steel SHW Finalist
Murder Is Fun! - Reign of Steel HW Semi-Finalist
Shrek - Hammerfall 4th Place

GF93
 
I'm starting to regret entering.
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BEES
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I've never lived by anyone's rules but my own.
So... against a flipping opponent, I think it's valuable to have a weapon that works both ways on my own bot. But I can't be sure that March or Die's wheels won't touch the ground if I'm pushing him with the forks normally. So this does kind of force me to go with the harpoon attachment... The plan will be to get that attachment well under him and take him to the arena drum. I plan to use Force Feedback's strategy against March or Die that worked so well last time. Take MOD to the arena drum, flip him with it, and give it hell in the corners.

Important thing to point out: if he gets flipped, he has to self-right on the spot. If I get flipped I can drive away immediately. If I do get flipped, just drive over to the arena drum and drive into it diagonally to right myself. His main disadvantage is his lack of invertibility so let's focus on punishing that. His other disadvantage is that his big wedge plate will have less weight on the edge than my fork attachment on my bar. It's a very low weapon that should have good priority against other wedges.

Also, if he fires the flipper prematurely and my forks slide into his body somehow, my torque advantage will give me an edge in lockups like that.

-Approach directly from the front. Approach cautiously. Keep the front facing him at all times.
-Get that hook attachment under, don't fire the bar. Just nudge myself forward if my hook wins, get him high-centered and stuck on my bar.
-Push forwards, and take him to the arena drum, first and foremost.
-After the drum flips him, quickly use his self-righting to get under again and push him to the pulverizer.
-My use of the bar will be very conservative in this match. I just want to use the strong front to stay under as much as possible and take him to the hazards--particularly the arena drum. The goal will be control through getting under, and giving him much worse hazard torture. He'll be able to do very little with his flips since I can just drive off. If he just tries to carry me on top at any point, fire the bar repeatedly to try and free myself.

Reminder of the attachment...
Posted Image


Good Luck

-N
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