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| The No Patrol vs Square Wave; nope.avi vs breaker box clone | |
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| Topic Started: Mar 7 2014, 10:24 AM (41 Views) | |
| Badnik96 | Mar 7 2014, 10:24 AM Post #1 |
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You're just a voice pal, you don't know a damn thing about racing!
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TNP 2: Speed: 5 Weapon: 14 (-2 for dual weaponry, so both the spinner and the flipper have 12 power) Armor: 5 (+1 front wedge) Traction: 3 Torque: 1 Square Wave: Speed: 6 Traction: 5 Torque: 4 Armor: 8 Weapon: 4 fuck With only 8 armor and 10 at the front, I have a slight advantage here in that I can indeed cause damage to his front wedge. My plan is going to be similar to the one I tried with Sarge, in that if he uses the serrated wedge, I will lead spinner first, and if he uses the scoop I will lead with the flipper. I want to either damage the wedge and make it almost impossible to use or get under the scoop, follow it up with the main body (which is close underneath the scoop) and get a massive flip. From there, keep using either the flipper or spinner to score points. If he gets around to the other side, use the other weapon to fend him off. Also, if I get flipped, I don't want to fully power the flip (As it will simply pop me back onto my back) but about 3/4 power. good luck alex and may the better bot win |
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Team Ignition WhipCoil - The Crash & Burn Tournament 5 Champion Redline - Robot Bastards LW Champion Sling Shot - Bot-o-Rama 2016 Sportsman Champion The Debilitator - Cherry Bomb Classic Lightweight Champion Pyrite - FRR Backlash Lightweight Champion Doomerang - Robot Fight Night Heavyweight Champion [/color]
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| Siphai | Mar 8 2014, 09:45 PM Post #2 |
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The Guy
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Square Wave Speed: 6 Traction: 5 Torque: 4 Armor: 8 Weapon: 4 The No Patrol II Speed: 5 Weapon: 14 (-2 for dual weaponry, so both the spinner and the flipper have 12 power) Armor: 5 (+1 front wedge) Traction: 3 Torque: 1 Plow lifter. Well unlike Freezerburn, I am at least faster here. In addition, I accelerate a lot faster than TNP due to my superior traction, so after each hit, I will be up to speed a lot quicker than TNP will and can catch him again for another slam. Basically I want to repeatedly keep coming into him until his ring spinner has stopped. From there I can shove him into the wall, hammers, and ultimately try to flip him with my lifter. That is my main goal: to get him up side down and trapped in a corner. There is the issue of his flipper. At 12 Wp, it's probably the strongest flipper we've seen in CFL to date. However it does have some weaknesses. It hangs off the main chassis as a solid piece, meaning that if I press my lifter into the ground, I'll get under him. His flipper itself isn't at a great angle, and is actually kinda thick. Even if he gets under me, his flipper is powered by the kinetic energy from the disc, so at the very beginning of the match (before his spinner has had much time to spin up at all) his flipper is actually useless. This will allow me to box rush him with the plow in order to get the advantage, regardless of which weapon he faces me with. His main armor is actually only 4, so if I get him underneath the hammers he's gonna take a ton of punishment. Ideally what I'd like to do is flip him with the lifter (while pinning him against hte wall, most likely), and then shove him underneath the hammer. In that corner it's unlikely hes gonna find the right angle to fully self right, and all the while the hammer will reign down blows like a motherfucker. That's the ideal scenario. Otherwise I'd like to just shove him underneath the hammer to score lots of damage points and gun for the possible KO. If I've got him pinned in the corner, flipping him there would be perfect. Good luck. |
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Team Targeted - (36-12) Robot Bastards Dr. P: 4-8 Square Wave: 11-1 Snijmachine: 10-2 Parabolic Trajectory: 11-1 | |
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2:03 PM Jul 11
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2:03 PM Jul 11