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| Fulcrum vs. Rufus Stone | |
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| Topic Started: Mar 6 2014, 01:26 PM (51 Views) | |
| That Kode Guy | Mar 6 2014, 01:26 PM Post #1 |
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Ruiner of All
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Hi Copperhead. This time, I won't lose - oh wait, you're not Copperhead. ![]() - Okay, let's get right into it. I'm gonna use the wedge set-up, since he's got multiple set-ups. Let's dissect each one of his:
That's what he can't do to me. Now, for what I'm going to do to it... - Drive at him. Whatever his set-up, he absolutely has to get to my sides to get any sort of attack going. He may have more speed and control but again, his 8WD is going to mess him up quite often since he can't make smooth turns with it. The angled wedges on the sides of my flipper can help in this instance, since I can spin them under a robot if they're trying that, and then I can dig further under and flip them. - Depending on the set-up, I'll use my flipper accordingly. If it's the V-plow, flip him once (or twice, depending on how long it takes to get him inverted) and then push him into hazards, don't flip again. If it's the reversible wedge or static spike, keep flipping. But also, if he's using the static spike and it looks like he's going to land with the spike facing me, back off before he can charge. I don't want him charging in while my flipper's still up. Also if he's using this set-up, don't flip him until I'm fully under him. He might trying baiting my flipper open. ![]() - I'll mostly want to use the pulverizers as my chief hazard, so launch him in that direction. Avoid killsaws and drum. Stay away from the drum side of the arena. Don't fall for hazard baiting tactics. And if I get stuck on him for whatever reason, drive off as best as I can. That should be it. Good luck. |
![]() Team Covenant stuff
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| GF93 | Mar 8 2014, 11:52 PM Post #2 |
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Vi veri veniversum vivus vici.
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Alrighty then, looks like it's time to fight Fulcrum- possibly the most Canadian of robots we've seen here so far. Could go either way, but here's hoping I'll be able to prove you don't necessarily need an active weapon to succeed. Analysis This one's certainly an improvement over the original incarnation. Good speed, decent enough Torque and Traction for a robot of his type, and he's got that big and very powerful four-bar Flipper as well- I'll have to be very careful to ensure that I don't end up going for a ride. Thing is though- although it's a very solid design, he relies a lot on his weapon. Beyond the defence it provides, he only has 5 chassis armour- with my Speed and Torque, that's almost certainly thin enough for me to impale him with my Harpoon with a good shot. I don't think there's anything protecting him under the Flipper either, so if I can get my Harpoon in there, I could do fatal damage. In terms of his stats- I'm a good deal faster at 8 compared to his 6, and despite the inevitable claptrap he'll be spouting about how I won't be able to turn solely due to having 8 wheels, I have essentially double his Traction and Torque, so not only will I certainly be the faster and more manoeuvrable machine, and once I'm underneath or have impaled him, I'll be able to do what I want with him. Strategy Flat Scoop and Harpoon for this fight. Not only does it give me a chance to deal lots of damage with a good shot, but I can jettison the Harpoon if it's not working out as well I hoped- a backup plan in case the first approach doesn't work, you see. But anyway, game on. I'm aware approaching him head-on would be suicide, so what I'll do is I'll let him come to me to start with, and then once he approaches- turn off to the side, move along the outer edge of the arena, and then when he's got his back or sides exposed, come back around with the Harpoon and ram him. With my speed and torque, this should hopefully impale him, or at least do some damage. How I attack him depends on what weapon I have equipped at the time. With the Harpoon on, I'll want to prioritise hit-and-run tactics- after the initial ram, drive back out again afterwards, maintain a safe distance to bait him to the middle of the Arena, and then come at him from a different angle each time to constantly keep him on guard. If I can impale him with the Harpoon, that'd be fantastic, since from there, I'll be able to use my torque to attack his internals directly, more effectively shove him about and into hazards with little resistance- more on what I'll use in a moment. If I'm not doing any damage with the Harpoon after approximately 1:30 into the fight, eject the Harpoon and use the Flat Scoop on its own instead. And with that, I'll change my strategy- I'll again come at him from different angles, but since my Harpoon would no longer be getting in the way, I can fully make use of my torque to be more aggressive, ram him, and shove him around more directly. In terms of hazards- ram him into the Spike Strips, make use of the Pulverisers to damage his armour and by extension his internal components, the Drum and Wedge Walls to flip him over and potentially warp the wedge, and the Killsaws to rip up his tyres and chassis. Basically, make use of everything I can to out-damage his Flipper. In terms of my defence, the best protection from his Flipper here will be distance- particularly with the Harpoon on. Keep constantly moving and unpredictably, attack him from the sides and rear corners for maximum vulnerability, and make use of my adaptable design and strong armour to nullify his Flipper- my interlocking steering means that I can run on my back using my regular controls (Ergo, no disorientation), and my high Traction allows me to recover quickly from a flip- if I land with my Spike facing in front of his flipper after being fired, I've got the sufficient speed to ram him from under there and skewer the internals directly. Otherwise, just keep away from hazards when I'm not using them, don't attack him directly from the front, and keep especially clear of the Pulverisers. Overall, I'll want to approach him in different ways depending on the set-up. With the Harpoon, use hit-and-run tactics and unpredictable driving to constantly keep him guessing and hopefully impale him, and with the Scoop, be aggressive and controlled to constantly keep harassing him from his vulnerable areas. In either case, use my superior drive to consistently force him onto the defence, and use both my torque and the environment to gradually break him down. If it all goes to plan, I hope to be able to KO the guy on damage, or win via the Judges on Damage/Aggression and Strategy. Even if I lose, though- I hope to really stab that Harpoon into him at least once, that'd be brilliant. So yes, sorry it's a little late, but hopefully this should do it. I know using the Harpoon here sounds crazy, but trust me. Good luck though, Kody. |
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Ice Cubed Robotics "I will not die until I achieve something. Even though the ideal is high, I never give in. Therefore, I never die with regrets." Cherry Bomb Classic: Season 2 (8-0) Swiftsure- 2-0 Torque Dirty 2 Me- 2-0 Ayame- 1-0 Dead on Arrival- 1-0 Barley Picker- 1-0 Lethal Injection 3- 1-0 Robot Bastards 2 (5-5) Apathy & Lethargy- 2-1 Trump ex Machina- 0-3 Rainbow in the Dark- 3-1 (6-3) Ruination: The Upheaval (20-8) Ayame- 6-1 Marauder- 6-1 Dreadnought Mk3- 3-4 Lethal Injection 3- 5-2 ALL-TIME RECORD Wins: 347 Losses: 230
Notable Achievements on Advanced Robot Combat for make benefit glorious Team of Ice Cubed Robotics
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2:03 PM Jul 11
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This time, I won't lose - oh wait, you're not Copperhead. 



2:03 PM Jul 11