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| Hammer & Sickle vs. Truth or Consequences | |
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| Topic Started: Mar 4 2014, 09:55 AM (51 Views) | |
| NWOWWE | Mar 4 2014, 09:55 AM Post #1 |
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Team Blood Gulch Motto
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-Madness! Gameplanning for this fight is almost irreverent and let me tell you why: once those two bots start moving he might as well just set his remote down because it'll be pretty useless to him. 11 speed and 0 traction... omni wheels... 1 torque! Basically they'll start going in one direction and then just keep bouncing off the spiked walls, wedged walls, over the killsaws, into the hammers, into the drum. Coordinated attack pattern? Don't make me laugh uncontrollably! -The best thing for me to do in this fight is to keep my focus on whichever happens to be the closest one at the start and target him. Eventually it'll either fly in my direction or bounce into something that will stop it/slow it down for me to swoop in on it. Get it on the flipper and let it fly. That'll be the general idea. Scoop up one of them whenever the opportunity presents itself and then flip them. -Defensively mostly just don't let them wedge me. Of course with 1 torque they have almost no leverage and can't push for beans, but I'd rather not get wedged all the same. Additionally them wedging me would also be somewhat contingent on them having their wedge facing me which is far from a given. If I notice one of them is charging my back/sides with a wedge I'll J-hook away and allow them to go soaring by. -Just try to get in as many flips as I can and don't let them get me on their wedges. Don't dive over the hazards. Good Luck! |
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| V900 | Mar 8 2014, 11:02 PM Post #2 |
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Rubber Duck Enthusiast
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Split up, have one bot be a distraction while the other wedges under |
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2:03 PM Jul 11
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2:03 PM Jul 11