Welcome Guest [Log In] [Register]
Welcome to Advanced Robot Combat. We hope you enjoy your visit.

You're currently viewing our forum as a guest. This means you are limited to certain areas of the board and there are some features you can't use. If you join our community, you'll be able to access member-only sections, and use many member-only features such as customizing your profile, sending personal messages, and voting in polls. Registration is simple, fast, and completely free.

Join our community!

If you're already a member please log in to your account to access all of our features.

Username:   Password:
Add Reply
Teresa vs. Lime-y
Topic Started: Nov 4 2013, 11:21 AM (33 Views)
That Kode Guy
Member Avatar
Ruiner of All
O hai Tray-C. :v: Oh look, it's the ARC Arena again. Shame.

- Narrow lifter here, please. Makes for easier self-righting, and for fighting even when I'm inverted. :v:

- So right off the bat I notice that Lime-y has an annoying flipper. It's plenty powerful but meh. It's 10-armoured but I can still pierce it (o hai spike rules). Therefore I'm gonna go straight at Lime-y with the lifter, slow down just in front of her and fire the spike, and damage that flipper plate. If I can do that, there's not much Lime-y can do. Its torque is the same so even if it rides up Teresa's sides and pushes against the flat parts I still would be fine. So that's the name of the game. Punch the fucking flipper. Back away while I'm doing it too, so Lime-y can't immediately retaliate. Reverse j-hook when I get a bit near a wall, so I don't crash against it.

- Once her flipper's wedge is compromised enough, get under and aggressively take her on a tour of the hazards. Drum and killsaws are preferred, since the flipper's armoured 10 and the pulverizer won't do much against that. Plus Lime-y would waste time self-righting if she's flipped at all. Add lifts/flips and spike jabs to the mix when necessary. Or not necessary, take your pick.

- My strategy won't change much if I get flipped. Unlike my scoop set-up, the narrow lifter works perfectly fine inverted so I'll just pick up where I left off. I'll just have more of a chance of being flipped back over, which would be fine.

- I would take advantage of Lime-y's narrow frame, but I wouldn't be able to shove it around properly since most of its weight is seemingly at the back; I'd just shove it around in an arc, and plus Lime-y's drivetrain isn't too shabby. So continue going after Lime-y's front. I want that flipper plate damaged. I still have a better wedge than Lime-y regardless, so I should get under more anyway.

- Avoid pulverizers and "killsaw chicken" tactics.

- Possibly burn Tracy's eyes out with the contents of a Seikon no Qwaser DVD afterwards.

*permabanned*

Good luck. :v:
Posted Image

Team Covenant stuff
Offline Profile Quote Post Goto Top
 
1 user reading this topic (1 Guest and 0 Anonymous)
ZetaBoards - Free Forum Hosting
Create a free forum in seconds.
« Previous Topic · Fantasy RP Room · Next Topic »
Add Reply

Black Water created by tiptopolive of the Zetaboards Theme Zone