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| Dr. P vs. Jupiter 2 F | |
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| Topic Started: Nov 2 2013, 02:29 PM (10 Views) | |
| Siphai | Nov 2 2013, 02:29 PM Post #1 |
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The Guy
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Dr. P Speed: 5 Torque: 1 Traction: 4 Wedge: 3 Armor: 7 (+1 to the plow) Weapon: 10 Jupiter 2 F Speed: 7 Traction: 6 Torque: 4 Wedge Effectiveness: 2 Armor: 4 Weapon Power: 7 Well he's got a decently powered flipper, but the cool and important thing here is my wedge advantage. He can't flip me if he doesn't get under me. Meanwhile, I can get under him and really punish that weak armor. This isn't going to be a very complex RP because the match will come down to two things: 1. How much I am able to bring the axe into play 2. Who gets under the other more With a 9:4 weapon:armor ratio, every hit will hurt him, and if I get in enough hits I'll probably knock his ass out. I hold the slight wedge advantage, so I should be getting under him more than he gets under me. This will increase the amount of hammer hits I can bring into play. Meanwhile he really doesn't have anything to damage me with, though casino night zone is a perilous arena. My armor should be able to hold up to the hazards, but he'll definitely have a worse time of it should he come into contact with one. Just come in, keep my front facing him and try to go in head on. Try to get under more often than not and pound away. That's all there is to it. Good luck. |
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Team Targeted - (36-12) Robot Bastards Dr. P: 4-8 Square Wave: 11-1 Snijmachine: 10-2 Parabolic Trajectory: 11-1 | |
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2:13 PM Jul 11