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Scarab vs. Mobile Failure; Lumina Cloth
Topic Started: Oct 27 2013, 11:55 AM (53 Views)
That Kode Guy
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Ruiner of All
Oh you have got to be kidding me. The sumo arena comes back to bite me. Well hold on here.

- The big saving grace here is that I have an absolutely huge weapon-to-armour advantage (16 to 6?! this'll be ugly), and not that much of a drivetrain disadvantage. I have the potential for a KO here, but I can't let Mobile Failure get into a position where she can push me out.

- Right from the get-go I'm gonna to go to the center of the arena and try to meet Mobile Failure head-on. First off, those front curved bits flanking the wedge is where her axe axle is, and if I can hit that area, I could destroy her weapon capability in one hit, or at the very least compromise it. Not to mention the same hit will send her flying, or hell even KO her instantly. Maybe.

- From then on I'm going to play very dangerously. I actually am going to go near the edge here, just out of range of the spikes, and wait for her to get near. I assume she'll be approaching from the center. I want to move away to the side just as she approaches, and then j-hook so she's between me and the edge, and hit her with the drum, hopefully throwing her out of the arena. If she wedges me before I get out of there, that is actually okay because she will likely only have wedged me by an edge and won't have any good hold on me, and therefore can't push me out without me falling to the side. If she tries to re-orient, I will fall off anyway, and then back off to the center of the arena, and hit her with the drum.

- If that fails, stay near the center of the arena, keep hitting her until she dies.

- If my drum goes (for whatever reason), I will have to use the wedge. From there it's a case of who gets under who. I hope I've inflicted damage upon on her wedge enough so that I can get under and push her out.

That's all there is to it...

Good luck Tracy.
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Team Covenant stuff
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Alteiriaa
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Middleweight
Scarab
Speed: 5
Torque: 1
Traction: 3
Wedge: 1
Armour: 4
Weapon: 16

Mobile Failure
Speed: 6
Torque: 2
Traction: 4
Wedge: 3
Armour: 6
Weapon: 9

Oh damn, that weapon is ugly. Bust me right the fuck up if he got a hold of me! D:
On the upside though, I seem to outclass him in near everything else! I want to do my best to avoid the drum where possible, and catch him up on my wedge. From there, the sky is the limit, except not really.

I want to use the axe where possible, however if he is near the edge and it's convienent, I want to either bump him off the arena or onto the spikes depending on if the spikes are down or coming up. If I can get him on the spikes I want to axe him a lot more, otherwise I want to back off away from those things and try to not go over the edge myself.

So, try to out manover him, avoid drum, axe when able, knock off when convinent or if I haven't done him in first.

Err. I think that's it? Good luck Kody!
hur hur hur #69.
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