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New GWD / Player Models / Patch Notes
Topic Started: September 5 2012, 08:39 PM (1,079 Views)
Darkstdragon


God Wars: Remastered

The war that tore Gielinor asunder 2000 years ago still rages beneath the frigid northern wastes, and it's never been more brutally stunning to look at, or more rewarding!

The first thing that hardened God Wars veterans among you will notice is the graphical overhaul. Almost every NPC in the dungeon has been reworked to look like the stalwart eternal warrior that they are, including some particularly fine work on the bosses. Check out Kree'arra's razor-sharp battle wings, or General Graardor's never-brawnier physique.

It's not just the denizens of the dungeon who're looking bad-to-the-bone. Pernix and Virtus armour, the zaryte bow, the Zamorak spear, and the steam battlestaff all have visual upgrades, and all four versions of the Godsword now have a legendary new look:

No update of the God Wars Dungeon would be complete without a mother lode of loot to whet your appetites. There are new pieces for the Torva, Pernix, Virtus, Bandos and Armadyl sets, previously seen only in the Evolution of Combat Beta; new best-in-slot amulets for melee, magic and ranged users; and the robes of subjugation - cruelly effective gear for dark-hearted mages everywhere.

Lore fans among you will love the tomes now available as drops from every boss in the dungeon, each of which gives a first-hand account of the machinations taking place in the God Wars' darkest hours. Even if lore's not your thing, don't worry - the books are given in addition to regular drops, and will never replace that shiny piece of loot you had your heart set on.

Finally, we've made a whole range of tweaks and fixes, including the following: K’ril Tsutsaroth's attack damage is now split across players in close vicinity to each other; Nex is now tougher than ever, with improved path-finding and the ability to reflect ranged damage to her attackers, as seen in the Evolution of Combat Beta; and there's no longer any need to bring rope or mithril grapples.

What're you waiting for? Whether you're a veteran of a thousand God Wars battles, or an up-and-comer who can't wait to go Third-Age on some aviansie, now's the time to join the fray!

Mod Hunter

How to Access the God Wars Dungeon


Traverse Trollheim and locate the entrance to the dungeon, just to the north.

Requirements

You must have defeated Dad in the Troll Stronghold quest.
60 Strength or 60 Agility
Each god's section has a separate entry requirement:
Saradomin: 70 Agility
Armadyl: 70 Ranged
Zamorak: 700 life points
Bandos: 70 Strength
This is extremely dangerous high-level content, featuring multi-way combat against some of the deadliest monsters in RuneScape. A high combat level is a must, and you should bring the most powerful equipment that you can afford to lose.

http://services.runescape.com/m=rswikiimages/en/2012/9/godswords_concept_thumb-05132925.gif
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In Other News

Take a look at our latest Dev Blog for insight into what it takes to graphically rework an area of RuneScape.
Our latest Postbag from the Hedge is now live, with Postie Pete bringing you letters from a sleepy dragon, a talkative Mahjarrat and a particularly dastardly penguin. Read it right here.
We have been made aware of a significant software update from Oracle to their Java platform. Jagex ensures that its games are compatible with all updates of this nature, and will always make any changes necessary to ensure that they operate as they should. We do encourage you to install all Java updates as soon as they become available.
The entire human base model set has been updated to use the same version as in the Evolution of Combat Beta.



PATCH NOTES

Graphical:

Dororan is now using an updated dwarf model and set of anims.
Swimming to a rock on Baxtorian Falls is now using a non-broken animation.

Quests & Tasks:

The map hint for the beginning of Grim Tales has been updated with the new location post-Troll Warzone.
Karamja gloves 4 now give double damage against Wild dogs all over the Brimhaven dungeon.

Skills & Minigames:

The Big Chinchompa minigame now more reliably checks if a player's score exceeds 1111 for the Completionist cape.
It is no longer possible to gain multiple copies of Hybrid armour from one reward-giving interface.
Players can no longer get ingots outside of the Artisan's Workshop.

Other:

The Clan Avatar buff range checks now work more reliably.
Wind Rush can now be cast when a Clan Avatar is following a player.
The "Ghastly Attack" scroll has been renamed to "Ghastly Request", in line with several other places in game.
Crafting Dramen branches no longer delays combat rounds.
The Bank Help interface has been altered to prevent some text lining up to make it look like a typo.
Typing "//" followed by lots of characters in a private message no longer causes disconnection.
A missing space has been added to the Invigorate aura examine information.
A typo in Tarn's diary has been corrected.

Hidden:
You can't take any familiars with you anymore in Big chinchompa D&D.
Several pieces of armour have been graphically updated including:
-Void Knight armour.
-Some, but not all Skillcape icons. Capes that are updated:Thieving cape, Construction cape, Prayer cape.
-Clan cloaks.
-Wicked robes.
-Herald cape.
-Spottier cape.
-Third-age warrior armour for female avatars.
-Rune armour.
-Ardougne cloak.
The confirmation interface when turning on fullscreen in the lobby has been updated.
Edited by Darkstdragon, September 5 2012, 09:18 PM.
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Eric


MEH
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Mizen
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Looks nice at least :)
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Darkstdragon


oh yea they added a new magic armor called the garb/gown of subjection as well, has better offensive stats than ahrims but not as good defence. its dropped by the zammy boss

http://runescape.wikia.com/wiki/K%27ril_Tsutsaroth#Armour

http://runescape.wikia.com/wiki/Gown_of_subjection
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they also added the jagex account guardian, they didnt mention anything about it in the news posts today but its there when you log in
http://runescape.wikia.com/wiki/Jagex_Account_Guardian
Edited by Darkstdragon, September 5 2012, 10:57 PM.
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Mizen
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The new magic robes main difference is that the robes provide a magic damage increase, although the shield only provides 1% more with +16 magic so i cant imagine it's huge
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Darkstdragon


Mizen
September 5 2012, 10:51 PM
The new magic robes main difference is that the robes provide a magic damage increase, although the shield only provides 1% more with +16 magic so i cant imagine it's huge
each piece has +1 more magic attack plus its own magic damage % increase

so say if you wore just the top and bottom it would give +2 more magic attack and 5% damage increase (3% for the top, 2% for the bottom), then again your giving up defence
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Zim
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Season Fires isn't pleased.
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Kbtennis
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zgs looks boss.. if they can translate that well into the game
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Jakev08
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l0l

hooray!
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Jakev08
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l0l

can't wait to go this weekend with my friends!
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