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Armor Soaking
Topic Started: December 6 2010, 12:17 AM (1,880 Views)
TinyYoshi
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Do you think it'll affect the gameplay of cw? It could make scoring easier since tanking might be easier now.

Discuss
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Yo Soy Fiesta!


whats armor soaking
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bach12964
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Yeah i think its gonna be interesting!
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Eric


i don't get it
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Kingmdatta
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KmD

Could change CW forever !
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Jason


na...its like those dung shields...if this stacks with divine, it will be interesting
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Darkstdragon


in case anyones wondering what hes talking about
Darkstdragon
 

Damage Soaking and New Hit Splats

We have recognised an imbalance between the potential damage per minute (DPM) and damage capacity (DC) of higher-level players. The rate of damage that you can deal at high levels is far greater than the rate of damage you can withstand, especially when in a multiplayer environment.
NPCs and boss monsters can deal with this issue because their life points can reach far beyond 990, but players' life points cannot. Dealing with this imbalance will be done in several ways, with the first of those ways being introduced this month in the form of damage soaking.

In what will be a huge addition to the Defence skill and defensive equipment, we're aiming to add damage soaking stats (currently only applied to the chaotic, eagle-eye and farseer kiteshields) to the majority of head, body, leg and shield slot equipment. Damage soaking will help reduce all incoming damage values over 200 life points, with higher grades of equipment offering a greater percentage of 'soak', and with members' equipment offering the greatest percentage of all.

We'll also looking forward to releasing a brand new set of hit splats to give you better information about any combat you're in. We've had some great conversations in the forums after the dev blog about hit splats a few months ago and have changed our approach thanks to your excellent feedback. Here’s a screenshot of what they will look like:
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Once launched, you'll be able to:

* Identify your character's damage in multiplayer situations, so you'll know which splats are yours when fighting boss monsters with your clan or group.
* See visually how much damage your armour is soaking.
* Identify the type of damage being dealt to you, allowing you to adjust armour and prayers more accurately.
* Identify reflected damage.
* Use the 'max hit splat' to easily spot when you're dealing huge swathes of damage.


and yea i think it will affect cw, at least i hope it does. ive always said that my defence level doesnt seem to matter it cw anymore so i hope it does something to improve that
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Spm7
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( •_•) ... ( •_•)>⌐■-■ ... (⌐■_■)

I'd like to see it help scorers

Edit: I remembered the times where me/aaron/kt amnel would 2v1 and I would actually survive sometimes but now I get raped by 1 person -_-
Edited by Spm7, December 6 2010, 12:34 AM.
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NewCW
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Hang Loose!

This will be an interesting update, I think it'll affect CW quite a bit, because it'll be harder for defenders to kill the scorers. And I'm also curious as to which armors will get the damage absorbing effect.
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bach12964
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The benefits of being 99 def has just increased basically
So now the ppl saying def is too overpowered (chaotic, overs, etc) will now have to come back and try this out!
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