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What do you think of these ideas? (Below)
I fully AGREE with all the ideas 16 (27.1%)
I fully DISAGREE with all the ideas, i will post why below 0 (0%)
I have other ideas which i will post below 0 (0%)
I DISAGREE with #1, i will post why below 5 (8.5%)
I DISAGREE with #2, i will post why below 5 (8.5%)
I DISAGREE with #3, i will post why below 6 (10.2%)
I DISAGREE with #4, i will post why below 15 (25.4%)
I DISAGREE with #5, i will post why below 4 (6.8%)
I DISAGREE with #6, i will post why below 4 (6.8%)
I DISAGREE with #7, i will post why below 4 (6.8%)
Total Votes: 59
Idea 3
Topic Started: August 21 2010, 02:42 PM (1,003 Views)
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Ok this one gets a bit messy... Theres a few ideas in one, be sure to read the poll options
Quoted from nates thread...


Stopping while running towards something where you clicked a "use option" (red x instead of yellow x). Before the whole RT5 update, the character simply kept moving as if the red x was changed to a yellow x (walk here) once we performed another task while running. Now, you are stopped in your tracks if you click a ladder and then heal using a bandage, it never used to be this way

Players can drop explosive potions after they are dead if they get the timing of dropping it correctly. This should be changed so once you have dropped enough explosive potions to kill yourself you can't drop any more.

The ability to walk through viewing orbs and prefarably more of these on the respawn room floor and floors above.

Giving Tinderboxes and Buckets an infinate respawn.

Color coding the barricades depending on which team placed them. Also, display how many are used in upper corner. It is very frustrating when there are 10 barricades and you do not know which ones to blow up.

Making the flags safe on the rocks again so you dont have to make it all the way back to your own base.

Making the area on the tab tap a larger clickable area as it's quite hard to click.

Edited by Songs, August 22 2010, 12:02 PM.

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