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Idea quoted from nates thread...

Within the clan worlds allow specific rules to be set, like in clan wars.
Also allowing some additional/different rule choices if possible. e.g Allow players to set a maximum on the amount of ancient mages per team (done by the game engine checking spellbooks), ballistas on/off, brews on/off, pvp on/off, map type (you could make new maps for these worlds if you wanted), and a setting of some type that shows how many players there are per team.

No tickets in the clan worlds, since it would be possible to set up games simply to farm tickets in worlds like that.

As far as game logic goes, make it more like pest control, in that multiple games could be going on at once. To limit the number going on, have a waiting area where only clan leaders can enter, and they get a time until game there. It would count down in the clan chat like the faruq tools can.

New maps that could be used in the clan worlds could be developed, if Jagex thought it would be worth the effort, we would be happy enough with just the regular map though.
Edited by Songs, August 21 2010, 02:21 PM.

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