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[Ometeotl] Oshime Enshoku; Jonin/Kirigakure
Topic Started: Feb 24 2009, 06:11 PM (37 Views)
Ometeotl


General Information
Name: Oshime Enshoku
Alias: Oshi
Gender: Female
Age: 20
Country of Origin and Village: Mizu/Kirigakure
Current Residence: Kirigakure
History: Oshime was born in Kiri, and has lived there her entire life. She was considered by most to be a gifted kunoichi, throughout her time in the academy and afterwards. A member of the Enshoku clan, she possesses their standard kekkei-genkai, and is said to have uncommon prowess with it. At the age of 7, she was involved in a training accident, and is now bladder incontinent for the rest of her life. As such, she must wear diapers at all times. She has managed to be a competent kunoichi, despite this disability. She usually stays 20, but has been known to use her abilities for espionage or even at times just for fun. She reached chuunin at the age of 12, and received her Jounin promotion at 17. She is kind, and quick to help those in need.
Rank: Jounin
Faction: Kirigakure
Team: Not currently
Chakra Affinity/Specialty: Fuuton, Raiton, Weapon use


Characteristics
Visual Appearance: [spoiler=Big picture]Posted Image[/spoiler] Although a bit different.
Physical Appearance: Thin, average height. Long orange hair with blue and black streaks/highlights throughout. Left eye is gray, while other is yellow.
Clothing and Armor: Black sleeveless shirt, that extends past waist like a skirt. Gray leggings that go down to her knees, "incontinence garment", orange headband around her waist like a belt, black standard ninja sandals.
Personality: Tends to be shy at times, but can become quite fierce and formidable when the opportunity calls for it.

Weapons
12 shuriken, 7 kunai, 25 senbon and 10 paper bombs in pack attached to waist.

Weapon Name: Zeit Stunde and Zeit Minute
Weapon Description: When transformed, they are two golden blades attached to circular pivots (5in diameter) with a handle running through the diameter of the loop. The blades can spin freely while the handle is held, as the loop is a pivot for the blades. The weapon has a teal aura in this state. Stunde is held in her left hand, Minute in her right. Stunde is meant to look like an hour hand of a clock, while Minute, well, I'll let you figure that one out...
Photo of Weapon (Optional):
Range: Short, not counting the various jutsu that allow for longer range attacks
Special Abilities (If Any): Are usually in the form of two golden kunai, and transform with a bit of chakra.
When minor amounts of chakra are added to the blades, it is able to spin the weapon without physical force. The blades will spin at much higher speeds when the chakra thrust is being used, rather than when it is spun manually.
Various jutsu are also usuable with these weapons.


Kekkei Genkai

Kekkei Genkai Clan Name: Jurei
Village of Origin: Kirigakure
Jutsu name (optional):
Clan Jutsu: Jurei allows Oshime to alter someone else's or her own age. The change happens gradually, and the speed is based on the amount of chakra Oshime uses. With direct contact with the victim, the age change happens quite fast, but Oshime can use it on anyone in a 10 foot radius of herself. She cannot regress anybody to an age below 1 year, or progress them above the age of 80. This does not apply if the victim is below the minimum/above the maximum, as the limit will extend to their age (I.e., an 84 year old can be any age between 1 and 84, etc.). The victims mental abilities will remain mostly the same, although someone regressed to a toddler might find themselves acting like a toddler at times, whereas someone progressed to an old age might find their memory not at the level it once was. Physically, the affected is at the level for their age (I.e., at toddler age, the victim wouldn't be able to do much but toddle, whereas at old age, the victim would have to deal with a weakened body.) Oshime can use the ability on herself to change her own age with much less chakra cost, and much quicker (about 5 years per second), but she is still prone to the limits of the ability (mental lapses, physical limitations, max/min ages, etc.). If the affected is not reverted by Oshime, they will revert after two hours, very quickly (about 20 years per second). The instant reverse does not take any of Oshime's chakra, nor does the affected have to be in radius of Oshime.
Weakness: Short range of effect


Jutsus

Jutsu Name Wakai/Chuuko Jureijou
Rank: A
Element: None
Range: Short
Type: Supplementary
Effect: This is the age changing ability of Oshime's Jurei kekkei genkai (check above for detailed description)


Jutsu Name Drehbeschleunigung
Rank: B
Element: None
Range: Long
Type: Off.
Effect: When using the chakra thrust ability of the two Zeit, Oshime can add a bit more chakra to throw the weapons, letting them spiral across the ground like two buzzsaws. Oshime can control the weapons path, Stunde with her left hand, and Minute with her right.



Jutsu Name
Rank: B
Element: Fuuton
Range: Long
Type: Off.
Effect: While using the chakra thrust, a bit more chakra can be added to the blades, allowing them to project spiraling air columns perpendicuar to their plane of rotation. The radius of the air column is equal to the length of the blade that produced it. Because there are two Zeits, there can be two tornadoes at any point in time, aimed in independent directions based on where the Zeit are aimed.



Jutsu Name Drehenwurf
Rank: B
Element: None
Range: Mid
Type: (Offensive, Defensive, Supplementary)
Effect: Allows the Zeit to be thrown like windmill shuriken. While in the air, they will continue spinning at high speeds, and their directions may be influenced (not completely controlled) similar to Drehbeschleunigung. Once they reach a certain distance away (20 ft) from Oshime, or are stopped, they will return to her like boomerangs, spinning again if they were stopped by an outside force.


Jutsu Name Schraubbolzen
Rank: B
Element: Raiton
Range: Short
Type: Off.
Effect: Places an electric current through one or both Zeit weapons, increasing their strength and destructiveness, and allowing them to spin faster (1.5x) if chakra thrust is active.



Jutsu Name Schraubbolzen Drehenwurf
Rank: A
Element: Raiton
Range: Long
Type: Off.
Effect: The use of Drehenwurf while the Zeit have an electric current. When thrown, the Zeit travel faster (1.5x) than they do without.



Jutsu Name Shinteki Jureijou
Rank: A
Element: None
Range: Short
Type: Sup.
Effect: A high level of accomplishment for any of the Enshoku clan, this technique allows for the regression/progression of the opponent's (or Oshime's herself, if she so desired) mental age, instead of physical. Unlike the regular Jureijou, this only lasts 5 minutes, instead of 2 hours. The affected's physical form is left unchanged. This jutsu can be used either to try to bring back lost memories, or just to prevent an opponent from fighting at their standard level. The radius of affect is still 10 feet, with direct contact making for faster change.
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TFE Magnus
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Negro please.

Approved, keep in mind guys and gals, you may have three characters in total this does not mean you absolutely have to have three but that it is the maximum of what you can have. However, you can only have one major canon character tops, so if you already took one major canon character your next character has to be an original or a minor canon character. I'll be the judge of what canons are major and minor, but common sense makes it obvious. Major members of the series and faction leaders, etc., are all usually major canons. But when in doubt, ask, it never hurts and maybe I'll allow you to have the canon you want.
Also remember that you can only have one character from each village or organization. ^_^
[RPGData:30|1|30|30|15|15|27|11|Fire Sword|Warrior Armor|Necromancer|0|None|None|0|0|0|0|None|1|None|The Klu Klux Klan]
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