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| [Vercalos] Lynx Redclaw; Work in Progress | |
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| Tweet Topic Started: Feb 24 2009, 12:09 AM (37 Views) | |
| Vercalos | Feb 24 2009, 12:09 AM Post #1 |
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General Details Name: Dar'Lynx Redclaw, though he usually answers to Lynx Age: 23 Gender: Male Race: Khajiit Birthsign: The Thief History: Lynx was born in Elsweyr, to Corrander One-ear and Lyrra Fine-tail, of the Krrylll tribe. Members of a tribe that were dubbed with descriptive names once they came of age. Lynx was often found hunting, and primarily subsisted on his own kills, usually cleaning them with his claws, rather than using a dagger, and often his claws would be caked with blood and gore until he had a chance to clean them. Thus, he was dubbed Redclaw on his 16th birthday. Eager to be out from under his own parents thumbs and out on his own, he left his tribe behind and eventually, after working for several years as a dock-hand, booked passage to Cyrodiil, and finally arrived in Anvil, ready to make his own way in life. Personality: Taciturn, serious, though he can be playful if approached right Apperance: He is a tall, lean Khaajit with mottled-brown fur, with his mane drawn back into a kind of ponytail. Class Class Name: Hunter/ranger Strengths: Skills: Lesser skills: Weakness: Magic: Find a good list here- http://www.uesp.net/wiki/Oblivion:Spells Novice Level: Pick two Novice-level spells per skill. (Two for illusion, two for destruction, ect.) Pick 1 for a minor skill. Apprentice level: Pick two apprentice level spells per major skill. Pick 1 Apprentice level spell for a minor skill. Journyman level: Pick three Journyman level spells per major skill. Pick 1 Journyman level spell for a minor skill. Expert Level: Pick four Expert spells per major skill. Pick 1 Master level spell for a minor skill. Master: Pick four Master spells per major skill. Pick 1 Master level spell for a minor skill. You can later buy spells for your level or lower from the Mages Guild so don't feel too worried. Belongings Weapon: Yew bow(same stats as rusty iron bow. Lynx, being a hunter, would make his own bow whenever his old bow wore out, using the springy wood of a sapling, and the sinew of one of his kills, usually a deer) Armor: Mod will fill this out. Armor depends on class/armor skills. You can eventually buy new armor or find it in dungons. Clothes: Mix and match from- Hunter top, Leather Pants, Leather Shoes. Gold: Depends on what class you are. Mod will fill it out. Loot: What you're holding! You can't hold everything so watch it, a mod will let you know if you need to drop something. Horse/s: n/a House deed: n/a OK, I can use a little help fleshing out the skills. Khajiits get bonuses in Acrobatics, Hand to Hand, Athletics, Blade, Light Armor, Security, and Sneak. The primary skills I'm most interested for my character are Marksman and alchemy(as it'd be something he'd know through his own ability to survive in the wilderness, knowing which plants do what) Edited by Vercalos, Feb 24 2009, 12:16 AM.
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Vercalos al'Corlin The Wanderer The road leads where it may, and I follow, night and day.[pdata]http://z10.invisionfree.com/Coloholics_Anonymous/index.php?showtopic=13201[/pdata][RPGData:65|3|31|34|6|6|31|18|Fire Bow|Phoenix Armor|Ranger|75|None|None|9|1|0|0|None|1|None|None] | |
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