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The main place for all your cybernetic needs. With the increasing acceptance and availability of robots and their parts, cybernetic implants have become significantly more common among the people of the world, particularly fighters. Although abuse has been reported by several (Case in point a man referred to as the Illusionist by the police, who uses brain jacks to give people false visions and trick them into doing acts), cybernetics have become fairly widespread, although many of the most familiar are only found on the black markets on other planets. For example, implants to the spine, skin, and other internal organs are generally barred from the general public and therefore must be bought on Mars.
Most cybernetics require a Brain Jack to work first.
Basic Parts: Products all costumers need before buying cybernetics.
Spoiler: click to toggle Brain Jack- 100 Credits Needed for most cybernetic implants to mesh with the living body's nervous system.
Replacement Parts: Normal replacements for lost body parts.
Spoiler: click to toggle Arm- 2,000 Credits Fully functional arm with equivalent natural strength. Includes Hand.
Leg- 2,000 Credits Fully functional leg with equivalent natural strength. Includes Foot.
Hand- 1,500 Credits Fully functional hand with equivalent natural strength.
Foot- 1,000 Credits Fully functional foot with equivalent natural strength.
Organ- 1,500 Credits Fully functional organ with equivalent natural capabilities.
Eye- 2,500 Credits Fully functional eye with equivalent natural sight.
Ear- 1,000 Credits Fully functional ear with equivalent natural hearing.
Jaw/Mouth- 1,000 Credits Fully functional jaw/mouth with equivalent natural strength.
Cybernetic Arm and Hand Parts: Enhanced products for the upper limbs.
Spoiler: click to toggle Cyber Arm: Pistol- 3,000 Credits A replacement limb that conceals a pop-out style generic pistol, either laser or ballistic.
Cyber Arm: Arm Spikes- 2,500 Credits A replacement limb that conceals a retractable spikes that protrude from the forearm.
Cyber Arm: Wrist Claws- 2,500 Credits A replacement limb that conceals a retractable claws that protrude from the forearm.
Cyber Arm: Power Fist- 3,500 Credits A replacement limb that has been strength enhanced with power nearly doubling the original fist and grip of the user.
Cyber Arm: Extension- 3,500 Credits A replacement limb that has been modified with a elongating tentacle-like section that has been placed between the hand and forearm, allowing the arm to stretch up to 10 feet.
Cyber Hand: Tools- 2,000 Credits A replacement limb that has been fitted with a series of small but useful tools. These tools are built into the palm and fingers, and include; cutting/welding laser torch, screwdriver-like devices, and simple knife blades.
Cyber Hand: Lockpicks- 2,000 Credits A replacement limb that has been fitted with a series of concealed lockpicks. 20,000
Cyber Hand: Communicator- 2,000 Credits A replacement limb that has been fitted with a standard communicator.
Cyber Hand: Webbed Swimming- 2,000 Credits A replacement limb that has been fitted with a webbing between the fingers. This effectively doubles the swimming rate.
Cyber Hand: Finger Razors- 2,500 Credits A replacement limb that conceals small retractable blades that extend from the finger tips.
Cyber Hand: Knuckle Spikes- 2,500 Credits A replacement limb that conceals small retractable spikes that extend from the knuckles of the fist.
Cybernetic Leg and Foot Parts: Enhanced products for the lower limbs
Spoiler: click to toggle Cyber Leg: Extension- 3,500 Credits A replacement limb that has been modified with a elongating tentacle-like section that has been placed between the foot and leg, allowing the leg to stretch up to 10 feet.
Cyber Leg: Knee Spikes - 2,500 Credits A replacement limb that conceals a retractable spikes that protrude from the knees.
Cyber Leg: Power Kick- 3,500 Credits A replacement limb that has been strength enhanced with power nearly doubling the original power and kick of the user.
Cyber Foot: Toe Spikes- 2,500 Credits A replacement limb that conceals a retractable spikes that protrude from the foot.
Cyber Foot: Webbed Swimming- 2,000 Credits A replacement limb that has been fitted with a webbing between the toes. This effectively doubles the swimming rate.
Cybernetic Eye Parts: Enhanced products for the eye.
Spoiler: click to toggle Cyber Eye- 200 Credits A replacement eye that contains a datajack for and datascreen for reading information this can be used to connect to remote sensors, targeting computers, and decks. The eye also slightly enhances sight. This is required for the enhancements that are listed below.
Cyber Eye: Flash Protection- 1,000 Credits An enhancement to a cyber eye, that completely protects from flash bangs and blinding light attacks.
Cyber Eye: Retinal Crosshairs- 1,000 Credits An enhancement to a cyber eye, that overlays the data from a targeting computer. This is required if the cyber eye is to be used to be used with a targeting computer, otherwise the eye will simply display the field of vision from the weapon.
Cyber Eye: Retinal Duplicator- 1,750 Credits An enhancement to a cyber eye, that allows a image of someone’s retinal patterns to be uploaded and duplicated onto the users eye.
Cyber Eye: Retinal Telescope- 1,750 Credits An enhancement to a cyber eye, that nearly doubles the potential sighting distance of the user, making them able to see over nearly hundreds of feet clearly and easily.
Cyber Eye: Retinal Laser- 2,000 Credits An enhancement to a cyber eye, that allows the user to charge and fire a destructive laser from either one or both of their eyes, however during the instant that it fires they are temporarily blinded.
Cybernetic Minor Face Parts: Enhanced products for the ear, jaw, and general facial area.
Spoiler: click to toggle Cyber Ear- 300 Credits A replacement ear that contains a datajack for remote sensing, and slightly enhances the user's hearing ability. This is required for the ear enhancements that are listed below.
Cyber Ear: Sonic Protection- 1,000 Credits Protection 7 An enhancement to a cyber ear, that protects from stun damage from sonic weapons. Stun grenades and similar are no longer effective.
Cyber Jaw/Mouth: Fangs- 2,500 Credits A replacement jaw/mouth that has fangs attached to the mandible, forming the potential for a nasty bite.
Cyber Jaw/Mouth: Power Jaw- 2,500 Credits A replacement jaw that has been strength enhanced, nearly doubling the potential bite power of the user.
Cyber Face: Holo Disguise- 1,750 Credits A set of sub-dermal implants around the face, that contort the appearance at will, allowing the individual to take on the guise on another individual, that is uploaded into it.
Cyber Face: Dermal Tattoo- 1,750 Credits A set of sub-dermal implants around the face that allows the individual to upload creative and artistic temporary tattooing on the individual face.
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