Kidō List
Bakudō ("way of binding") List
Spoiler: click to toggle 1. Sai (Restrain) Locks a target's arms in place behind their back.
4. Hainawa (Crawling Rope) An energy rope entangles a target's arms.
5. Keishou ~ Alarm Bell - An alarm is blasted through the area when an outside person crosses a planted line
8. Seki ( Repulse) - Creates a round shield that seems to temporarily paralyze and repel whatever strikes it.
9. geki (Strike) Engulfs a target in red light, completely paralyzing them.
10. Anmin ~ Quiet Sleep - Puts the target into a state of enchanted sleep
26. Kyakko (Curving Light) - Hides the target from sight, presumably by bending light.
30. Shitotsu Sansen (Beak-Stab Triple Beam) - Shoots three beams of light that pin the target to one place on a surface, slamming into his/her body in three places in a shape of a perfect triangle.
37. Tsuriboshi (Suspending Star) - Creates a star-shaped cushion of Spiritual Energy, which anchors it to nearby objects with "ropes" of spirit particles. It can stop falling objects, acting like a safety net.
38. Fukumen Piasu ~ Veil Pierce - Produces a dagger that can paralyzes anyone whose shadow is pierced by it - Custom Spell
39. Enkosen (Arc Shield) Summons a shield of condensed Reiatsu to block opponents' attacks.
40. Shichi Renpai ~ Seven Series of Defeats - Creates seven cages of light that trap the target
52. Seikitai Chikaku Astral Body Perception Allows the user to perceive a distant area. This spell is restricted to mission use only without authorization.
58. Kakushitsuijaku (Summoning of the Tracking Sparrows) Tracks and locates any spiritual force the user focuses on. To activate it, the user must draw a circle on the ground, cut into four parts with a specific character in each. The incantation animates the circle, causing various numbers to appear within until the specific set is found. The number set seems to be a variation on longitude and latitude.
60. Nigawa Kusabi ~ Two Rivers Wedge - A counter kido move that splits most kido and Hado up to number 49
61. Rikujōkōrō (Six Rods Prison of Light) Summons six thin, but wide, beams of light that slam into a target's midsection, holding them in place.
62. Hyapporankan (Hundred Steps Fence) A rod formed of energy is thrown towards the target before it disintegrates into numerous short rods which are used to pin the target to the surroundings and render them immobile.
63. Sajo Sabaku (Locking Bondage Stripes) Binds the arms of a target. According to Hachigen Ushōda, physical strength alone should not be enough to break out of a level 60 Bakudō, however Kensei Muguruma was able to free himself from this Kidō while in his Hollow form.
73. Tozansho - Creates a pyramid-shaped barrier around the caster.
75. Gochūtekkan (Quintet of 1 kan Iron Pillars) Summons five incredibly tall and thick pillars to pin a target to the ground.
77. Tenteikūra (Heavenly Rickshaws in Silken Air) Transmits messages to anyone within Soul Society. In addition to reciting the spell, the user must draw specific markings on their arms, which are animated by the spell to convey the messages.
80. Idebune ~ Weighing Anchor - Stops the use of transdimensional travel techniques within a certain area
81. Danku (Splitting Void) Creates an energy barrier in the form of a rectangular wall. According to Byakuya, it is capable of stopping destructive spells up to #89. This is seen also when Aizen uses it to block Tessai's hado #88. Tessai, at the time, also mentioned that it was a Forbidden Spell.
92. Junsei Danku ~ Pure Splitting Void - The user crafts a box of energy, used to rebound and defend against attacks. A more powerful version of #81, the use of this is forbidden
98. Juuni Chouchouhasshi no Chourishi ~ Twelve Crossing Swords of the Cook - Forms a shell of metal around the opponent before stabbing them with twelve swords
99, Part 1. kin (Seal) Binds the arms of a target with spiritual fabric and iron shafts.
99, Part 2. Bankin (Great seal) This spell covers a target from head to toe with spiritual fabric (first song), stabs them with numerous metal blades (second song), and then smashes them with an immense metal cube (final song).
Hadō ("way of destruction") List
Spoiler: click to toggle 1. Shō (Thrust) Pushes the target away from the caster.
2. Puru ~ Pull - Pulls the target towards the caster with a force of spiritual presure
4. Byakurai (Pale Lightning) - The user fires a concentrated, powerful lightning bolt from their finger. Rukia Kuchiki and Byakuya Kuchiki both used this spell and rarely other shinigami as well.
11. Tsuzuri Raiden (Reading Lightning) - Electric current flows through any object the user touches and is able to lead electricity, damaging any target that is in contact with the object the current runs through.
12. Aoi Sora ~ Blue Sky - Creates five dozen feathers that can be fired at the opponent as if they were spears
20) Hiya ~ Fire Arrow - Shoots an arrow of fire at the target
21) Raiya ~ Lightning Arrow - Shoots an arrow of lightning at the target
22) Dokuya ~ Poison Arrow - Shoots a poisoning arrow of energy at the target
24) Banshτ ~ Great Thrust - A stronger version of Hado number one
31. Shakkahō (Shot of Red Fire) Fires a ball of red energy at a target.
32. Toushouha ~ A Case of Frostbite - Shoots a blast of cold wind forward, aiming to freeze or make brittle an intended target
33. Sōkatsui (Blue Fire, Crash Down) Fires a burst of blue spiritual energy at a target in a similar manner to 31, but over a wider area and with more power.
34. Murasaki Kyuu ~ Purple Sphere - Creates an exploding ball of purple energy
42 Nenshou Kaku ~ Burning Nucleus - Produces a black orb that pulls everything in an area inward, compacting it
47. Kurohibari no Enyou ~ Invocation of the Black Lark - Conjures a number of black feathers that elongate into spikes an impale an object upon impact
48. Bakuya ~ Blast Arrow - Shoots either a singular explosive arrow of energy, or a torrent of smaller needle blasts
53. Mutensuu Shinshoku, Santensuu Kyuuzou Six Points Erosion, Three Points Explosion Creates six orbs that explode upon contact with one another
54. Haien (廃炎, Abolishing Flames) Fires a blast of purple spiritual energy that will incinerate a target completely when it makes contact.
58. Tenran (Orchid Sky) - A widening tornado-like blast is fired towards the target.
63. Raikōhō (Thunder Roar Cannon) Fires a massive wave of yellow energy at a target.
63. Sōren Sōkatsui (Twin Lotus Blue Fire, Crash Down) Essentially a doubled version of #33, this spell fires two shots of blue fire with greater potency than the single-shot variety.
88. Hiryugekizokushintenraiho (Flying Dragon-Striking Heaven-Shaking Thunder Cannon) Fires a gigantic blast of spiritual energy resulting in an truly enormous explosion.
90. Kurohitsugi (Black Coffin) Forms a box of black energy around a target, which is then pierced by dozens of energy "spears", lacerating the one inside from head to toe. Its appearance and function is reminiscent of a common magician's trick, as well as certain torture devices used during the Spanish Inquisition.
92. Hauringu Katsu ~ Howling Split - Creates a strong spiritual sword made of black energy. Can be released in a blast
93. Giwoyaburu Seiza ~ To Break Faith with the Constellations - Fires a destructive blast of energy from the zanpakutou itself, slicing through most barriers and opponents
Forbidden Kidō
Spoiler: click to toggle Jikanteishi (Temporal Stasis) A forbidden spell used by Tessai along with Spatial Displacement. It is a spell that halts time in a specific area.
Kūkanten'i (Spatial Displacement) A forbidden spell used by Tessai with Temporal Stasis to teleport a specified portion of space from one point to another, transporting even other active Kidō spells.
Other Kidō
Spoiler: click to toggle These spells are not explicitly stated to be in one category or the other. We'll add them to the Hadō List or the Bakudō List as we sort through them.
Fushibi (Ambush Flare) Momo Hinamori uses this spell in conjunction with Shot of Red Fire. Rangiku Matsumoto states that it is number 12, but does not specify whether it is a Destructive or a Binding Spell.
Hakufuku (White Crawl) Momo Hinamori uses this spell while imprisoned to knock out a guard and destroy everything within a certain radius of herself.
Kyōmon (Mirror Door) Tōshirō Hitsugaya used this to seal Momo Hinamori's hospital room. It creates a glass-like barrier which is difficult to break from the outside, but quite simple to break from the inside.
Hanki (Reverse Demon) This technique nullifies an opponent's Kidō spell by hitting them with a perfectly opposite surge of energy. Yoruichi uses this against Soifon's Flash Cry.
Kidōhō (Kidō Cannon) As the name suggests, the Kidō Cannon is basically a high-intensity energy weapon powered by Kidō. It consists of a crystalline focus point attached to the top of a massive pole, with several smaller crystal structures circling up towards the main one. It is powered by hundreds of Shinigami working in concert, creating an energy blast capable of obliterating a small dimension. The blast forms into several animal shapes which roar just before contact. The power of the blast is such that, in addition to destroying its target, it also causes a small amount of damage to both the human world and Soul Society. Despite its power, it is not a reusable weapon, as it burns into a pile of scrap after being fired.
[this list in in it's preliminary stages. It is not completed. Check every once in a while to check on it's progress if you want.]
Edited by Strider, Feb 4 2009, 12:31 PM.
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