| WE HAVE MOVED! http://www.coloholicsanonymous.com/index/ |
| [Epic World] Character Profiles | |
|---|---|
| Tweet Topic Started: Sep 6 2008, 07:13 PM (3,099 Views) | |
| Nai | Sep 6 2008, 07:13 PM Post #1 |
![]()
|
Post your character profile here for approval. Remember, you must be approved by one of the World Project moderators (Melaia and Nai) to begin. Other than communicating with a moderator to fix any issues, please don't converse on this thread. Remember to read the How To Begin thread for a profile rubric! |
| [pdata]http://z10.invisionfree.com/Coloholics_Anonymous/index.php?showtopic=3671[/pdata][pdata]http://z10.invisionfree.com/Coloholics_Anonymous/index.php?showtopic=3671&getprofile=1&getpdata=1&st=[/pdata] | |
![]() |
|
| Replies: | |
|---|---|
| cygnostratus | Sep 17 2008, 06:42 PM Post #91 |
![]() ![]()
|
oh yeah, I did thought of that also... well, I removed the whole smithing kit & replaced it with a hammer Barret gave him. I thought that it won't be exciting if I'm able to make weapons anytime, anywhere.. it may also require me to look for other smithing areas, as well as smithing items, to make weapons for other people... |
![]() ![]() check my profile!! Patch "Paws" Grahadoll | |
![]() |
|
| Nai | Sep 17 2008, 07:54 PM Post #92 |
![]()
|
Mmk. Perfect, you're approved. |
| [pdata]http://z10.invisionfree.com/Coloholics_Anonymous/index.php?showtopic=3671[/pdata][pdata]http://z10.invisionfree.com/Coloholics_Anonymous/index.php?showtopic=3671&getprofile=1&getpdata=1&st=[/pdata] | |
![]() |
|
| Yantor | Sep 19 2008, 06:41 PM Post #93 |
![]()
|
Stats & Facts Name - Jadeyrn Fletcher Titles - 'Jade' Race - Half-elf, though always though to be Human Age - 26 Height - 6' 3" Weight - 197 lbs. Appearance The human blood that runs in Jade's veins mixes well with the elven blood. Tall, but not completely lanky; he is neither slender nor bulky, although his shoulders and arms are pronounced from years of archery. He is colored like most citizens of Keir, but slightly more pale from spending so many years in the shade of the forest. His eyes are a strong green with black and silver patterns, hence his nickname. His hair is black as night, although the sunlight reveals rare gold strands therein. His ears have but the slightest point, not enough for the casual glance nor prolonged stare to realize his roots. Apparel Like any woodsmen, Jade's most prized possession are his boots. Knee-high, plain leather, laced with cord through tarnish copper eyelets. Under all his layers he wears simple cloth leggings, dyed brown. His shirt is a simple, loose affair, tight from the elbow down thanks to tied cords. Over this, when hunting, he wears an archer's tabard; hooded, sleeveless, its acrenulated hem reaches the knee. Over everything he will occassionally don a travel cloak, which is cut generous enough to be donned over his quiver and slung bow. All he wears is either brown, green, or gray. As for belts and bandoleers, Jade has an elaborate bandoleer from which he slings his quiver; it has multiple pockets and pouches on the front to store many things in. At the hip he hangs a larger pouch from it, and a long belt encircles his waist, crossing in an X-pattern. Background Jade never knew his lineage was elven. For the better, probably. His mother was a High Elf herself, ex-communicated from the city by her people. His father, a man of the wild, seduced by her beauty, courted her. They fell in love, and in their isolation it seemed like the perfect fairy-tale ending. Jade came later in the year, and complications in labor killed his mother. Jade was therefor raised by his father, and taught by him and the wilds many lessons. Occasionally he would venture to the plains city, and frequently to Keir, but he mostly remained with his father. The young man did prove himself time and again, once with his successful hunt of a Robinhawk (a very elusive, fiery-red bird), and again when he helped drive off a Garr raiding party that was going to hit a trading station near Keir. However, this fairy-tale of Jade's came to an end when the Garr took retribution against him, or who they thought was him. During a trip to Keir, the two were caught in a bad storm, during which a group of Garr waylaid them. Jade made it out of the storm alive; his father did not. He found his father's corpse mutilated and strewn about the ruins of their home. Jade gave his father a proper burial and swore to avenge him. However, the basic demands of shelter brought Jade to the lowlands, out of the forest and into Keir. Thankfully he already knew the city. Accomplishments . Saved the life of Mathen, a hunter in the mountains. Received Remis as a repayment. . Struck the mark of a moving Robinhawk from a hundred yards. Its feathers fletch three of Jade's arrows. Natural Abilities . Keen Eyesight - Blessed with an ancestry in the Elves, Jade has eyesight twice as sharp as a normal man's. Skills . Archer - Jade is an accomplished archer, and with his bow, can hit a mark up to two-hundred yards away. . Fletching - The craft of fashioning arrows. While Jade cannot forge new arrowheads, he can craft the rest of the arrow. Weapons . Archer's Longbow - Finely crafted, Jade's longbow is second only to those in mythologies about elves and great heroes. A few inches short than he is, the bow has a powerful draw. ... Long Arrows - Fashioned from the straightest branches of sturdy oak, each arrow is three feet long, with three-inch steel arrowheads. Fletched with the feathers of great birds. Sometimes an arrow might break, but Jade will recover the fletchings and arrowhead and fashion a new. ... Quiver - Holds 23 arrows. Simple leather, plied around a wood frame and boiled stiff. The exterior has been acid etched with scenes depiction the myth of Sagaeus, the archer. . Woodman's Axe - A sturdy iron axe, hefted on an oak shaft bound in leather. Small enough to use in a fight one-handed, and hang easily in a belt. Accessories . Archer's Braces - A complimentary pair of light non-armor pieces. On the right hand is a half glove, fastened at the wrist, which only covers the fingertips on the index, middle finger, and thumb. On the left arm is a bracer that concentrates on the underside of the arm, protecting his forearm from the bowstring as he fires. . Fletchings - In one pouch Jade carries an assortment of items that he uses for fashioning arrows. They include; ... Fletching Knife - A short, four inch blade, used to whittle down a bough. ... Thin Leather Cord - Approximately seven feet left; used to tie the feathers and arrowheads. ... Binding Sap - Collected from the birch trees, this sap is known to harden instantly when exposed to heat. Jade uses it to further secure his fletchings. ... Assorted Feathers - Feathers pulled from great birds of prey; the eagle, the falcon, and so forth. Each are at least six inches long; usually the flight feathers from the tail and wingtip. Miscellaneous . Falconer's Glove - A very thick leather glove, strong enough to resist the talons of his falcon. Worn on the left hand. Pets . Hunting Falcon - A mid-sized raptor, quick and graceful. Known to have razor-sharp talons. Named 'Remis,' for the mythical hunter. ... Falconer Training - Jade's received this bird from Mathen in payment of his life-debt. It was already trained to track and strike targets, and does not require a hood. Overall, a very loyal bird. |
|
Epic World: Jinaria Characters ... Jadeyrn Fletcher - 200 gold | |
![]() |
|
| Nai | Sep 19 2008, 06:49 PM Post #94 |
![]()
|
Approved. Welcome back. |
| [pdata]http://z10.invisionfree.com/Coloholics_Anonymous/index.php?showtopic=3671[/pdata][pdata]http://z10.invisionfree.com/Coloholics_Anonymous/index.php?showtopic=3671&getprofile=1&getpdata=1&st=[/pdata] | |
![]() |
|
| Yantor | Sep 19 2008, 06:51 PM Post #95 |
![]()
|
It's good to be back. And that means you have to join too, [Y]! We've seen you lurking for too long! |
|
Epic World: Jinaria Characters ... Jadeyrn Fletcher - 200 gold | |
![]() |
|
| Quorin | Sep 19 2008, 07:16 PM Post #96 |
![]()
|
Yan you bastard, welcome back! Don't track any mud in, and under no circumstances are any of you people to feed him, that's all we need.
|
| Child of the Millennia[pdata]http://z10.invisionfree.com/Coloholics_Anonymous/index.php?showtopic=3954[/pdata] | |
![]() |
|
| cygnostratus | Sep 19 2008, 08:05 PM Post #97 |
![]() ![]()
|
so, can I post now?? weeeee!!! |
![]() ![]() check my profile!! Patch "Paws" Grahadoll | |
![]() |
|
| Quorin | Sep 19 2008, 09:46 PM Post #98 |
![]()
|
Yeah, ^^ that means you can post. |
| Child of the Millennia[pdata]http://z10.invisionfree.com/Coloholics_Anonymous/index.php?showtopic=3954[/pdata] | |
![]() |
|
| The King of Fap | Oct 17 2008, 10:43 PM Post #99 |
|
Fap is the name, fapping is my game
![]()
|
Stats & Facts Name - Alexi Molotov Titles - Shadow Stealer Race - Inter-demensional being Age - In human terms 257, in his peoples terms 23 Height - 7'2 Weight - 210 lbs Appearance - ![]() Apparel - A large jacket and a pair of boots, pants and other things that are obvious are also included. Background - Alexi is a man who does come from the realms known by humans and other creatures, but a realm of men who were cast out of society long before time ever existed. They served a watchers, overseers if you will, who wait for the day that they could take vengence on the world that threw them out. These mens lives and proffesions ranged from all sorts of catogories, from science to battle to preachings of some sorts. Since there casting out, only one has been able to escape, to free themselves with an ancient weopon that was only seen as a myth. This person is Alexi Molotov, the chosen wielder of the Hammer Of Hell. The event has been spread across the other realms, other people who were put there for the same reasons but exist as different beings. Though it is uncertain on how he managed to escape or even find the hundreds of parts of the Hammer of Hell, but its rumored that he had to create a spell that sealed the thousand foot demon, the creature that guarded the realm, and seal him into the hammer. He has since ended up in Janaria and plans to smite all those who look upon him as a dog. Guilds - Accomplishments - Escaped one of the realms that exist between space and time Natural Abilities - Interestingly enough, Alexi has the ability to steal peoples shadows and fuel his body to proceed on his quest, acting like a repellant from the sun and other light. [Spells] - The Conjur of Dark: A spell that seals anything light based into the hammer of hell for a tempory time, this spell uses up 300 shadows to conjur and can only seal light based things Weapons - The Hammer of Hell: A massive hammer that dwarfs even the largest of weopons. It has the ability to compress the element of darkness and blast it at the tip of its top side like a laser, an attack that works only on light based materials. Armor - None Non-Weapon Items - Accessories - Flask of Shadows: A flask that holds the shadows stolen by Alexi Non-Weapon Items - Miscellaneous - None Pets - (You probably won't start with a pet. If you get one, it'll go here.) Currency - 200 |
|
Click here for a pleasent suprise Spoiler: click to toggle
| |
![]() |
|
| Nai | Oct 18 2008, 08:29 AM Post #100 |
![]()
|
I'm just going to put a gigantic "NOT APPROVED" sticker on this, direct you to read the guide, and continue on my every day activities. |
| [pdata]http://z10.invisionfree.com/Coloholics_Anonymous/index.php?showtopic=3671[/pdata][pdata]http://z10.invisionfree.com/Coloholics_Anonymous/index.php?showtopic=3671&getprofile=1&getpdata=1&st=[/pdata] | |
![]() |
|
| Kellen6049 | Oct 27 2008, 08:43 AM Post #101 |
![]()
|
Is now too late? I wanna join with this character though he is not completed yet. Stats & Facts Name - Kelric Sheyr Lunasol Titles - None Race - Human Age - 17 Height - 176cm / 5' 9.3" Weight - 66 kg / 145 pounds Appearance - He has short jet black hair and olive-royal blue coloured, seemingly piercing eyes. His has a sharp and chiseled feature, which usually attracted attentions more than he wants to, if at all. His skin is a natural looking tan color complete with broad shoulder and lean body suited for slick and lithe movements. Apparel - Usually dons light coloured sleeveless hoodies, unless he is or planning to sneak around. He was also used to wearing zip-off shorts or board shorts. When traveling, he wears a slate blue long coat. As for footwear, he sports a pair of combat boots. Background Born to a merchant dad and a pub singer mother, Kelric is a bit spoiled in his childhood. However, due to his passion in music, he usually behaves well enough not to cause major trouble to his parents or to people around him. Although he doesn't usually runs into troubles, troubles seems to have their way of following him. He would wind up breaking into peoples' house without knowing how, and people generally got used to that. His parents found him a meditation guru. He grew to like meditation when he is in trouble but still loves to wander nevertheless. When he was in his rebellious teenage, he roams around in the city so much that his parent grounded him as frequently as it rains. Despite that, he never lose his wanderlust. When he finally got into trouble walking in an alley, he found himself surrounded by thugs and discovered that he have a talent in wielding whip type weapons. After that he found himself two manrikis and started bringing them everywhere for protection. Two years after that his father was murdered during one of his travels to another town for business. His mother died soon after, having infected by deadly disease for over a year. On her last day, Kelric was given his mother's ring that now he wears always on his right ring finger. He carved a figurine of his mother out of wood the day after his mom was buried. After a week of dreading and crying and mourning, he sets out to find a reason to live, giving himself a time limit of 2 years, and to avenge his father's death if he can. Guilds - [NA] Accomplishments - Natural Abilities Emote Glance - He can pick up emotions, though not always accurately due to inexperience, from anyone based on their facial expression and behaviour. Musical Trance - Kelric has a knack and passion in music which allows him to snap into musical trance, consciously or unconsciously. In his musical trance he usually followed a tempo of his own, and he tends to be more dramatic than usual. Skills Emergence - Flow of Soul Kelric's senses towards souls and spirits is heightened in these five times of day - dawn, noon, dusk, midnight, and twilight. He will also gain unique abilities regarding spirits at each emergence, though those abilities will be the most powerful when use at respective times and will decrease by half when used in the others. Level 0 - Kelric is able to communicate with spirits and souls around him while meditating. Meditation - Can be used only where a place to sit can be found. When Kelric is meditating, he can commune with spirits within 5 meter radius. He also has heightened state of senses for 5 posts. Spells - Weapons Dual Manriki, about 2.5 meters each ![]() Armor - No Non-Weapon Items - Accessories A silver ring with sapphire and amethyst stones given by his mother which he wears on his right ring finger Flute carved by himself Non-Weapon Items - Miscellaneous A figurine of Kelric's mom carved by himself Pets - Currency - 200 golds Edited by Kellen6049, Nov 16 2008, 10:11 PM.
|
| [Epic World: Jinaria] - Kelric Sheyr Lunasol - 200 golds | |
![]() |
|
| Nai | Oct 29 2008, 02:22 PM Post #102 |
![]()
|
Drop the dirk, explain what a manriki is, and tell us what you would like as your emergence. |
| [pdata]http://z10.invisionfree.com/Coloholics_Anonymous/index.php?showtopic=3671[/pdata][pdata]http://z10.invisionfree.com/Coloholics_Anonymous/index.php?showtopic=3671&getprofile=1&getpdata=1&st=[/pdata] | |
![]() |
|
| Jengal | Oct 30 2008, 01:51 PM Post #103 |
|
Don't slander me you bully ;-(
![]()
|
Name - Jengal Taian Titles - N/A Race - Human Age - 15 Height - average height for his age Weight - 8 stone Appearance - ![]() Apparel - he usually wears a white cotton tunic with black leather pants with the tunic tucked into them, he wears big black and golden boots, with the pants tucked into it. Background - He came from a happy family in origin, and regularly visits them, but after his mother became sick he tried as hard as he can to get money for her. Guilds - Accomplishments - Natural Abilities -can run very fast -has a slight resistance to fire Skills Emergence- Force- summon razor-sharp claws on finger-tips [Spells] Spirit- can create a stationary mirror image of himself Weapons has grieve edges, which are blade attachments that go onto your feet, with blades in the front and a blunt surfave on the back Armor a light iron cuirass. Non-Weapon Items - Accessories Non-Weapon Items - Miscellaneous - None Pets - (You probably won't start with a pet. If you get one, it'll go here.) Currency - 200 |
![]() |
|
| Nai | Nov 3 2008, 10:04 PM Post #104 |
![]()
|
Kellen - I still need to know what your emergence is. By that, I mean what aspect of your spirit you're 'emerging' into. It can be an animal, which means you will gain animal traits. It could be an emotion, which means you'll gain aspects of that emotion. Something like that. Jengal - How much faster than anyone else can he run? How much more resistant to fire is he? Your force spell isn't approvable, since I believe we either have a spell or an LSS level of similar ability. You also need to choose your emergence. And no, you can't have that spirit spell. It's too like one we already have. Fix those and you'll be approveable. |
| [pdata]http://z10.invisionfree.com/Coloholics_Anonymous/index.php?showtopic=3671[/pdata][pdata]http://z10.invisionfree.com/Coloholics_Anonymous/index.php?showtopic=3671&getprofile=1&getpdata=1&st=[/pdata] | |
![]() |
|
| Amakard | Nov 6 2008, 01:14 AM Post #105 |
![]()
|
Names - Lone wolf or White wolf Race - Human Age - 19 Height – 6” 2 in Weight - 210 lbs. Appearance- ![]() Apparel – Heavy leather boots of a deep brown and well worn, Fur loincloth clinched with a thick leather girdle at his waist his sword belt hangs over it. A white wolf pelt draped over his shoulders and worn with a cloak. In the winter months he often dons wool breeches and tunic. Background – wolf was born into a nomadic hill tribe in the mountains while his father was at war. Upon his arrival home all were overjoyed and although he had lost an eye, he was thankful to be home unlike many men. Raised as a warrior wolf grew strong and intelligent under his families teachings. One day while lost in the woods he happened upon a frail old woman who had happen upon an animal in one of the crud traps some of the southern hunters used but she could not free the poor thing. Stopping to help he found a large branch and it took him many minutes to free the creature but in the end it was free he offered it the last of his water after that and it was then the old lady reveled herself as a beautiful forest nymph in payment for showing respect for the wield she taught him simple ritual so that mother earth would always provide for him. As he grew a large old ice wolf moved into a nearby cave to their winter village location. It ate their animals and killed a clan son. Wolf volunteered to go as the strongest member of the village to fight it in its den his father was proud and walked with wolf to the den with a few other hunters, but wishing to fight it alone. Entering the den wolf saw its massive size it’s maw still red with human blood. Wolf levered up a great stone from the floor as it awoke from his scent he dashed its with the stone weakening it. It lashed out with tooth and claw wounding wolf greatly, but in the end he sunk his blade into its side killing it. Emerging from the, den wolf carried the beast over his shoulder. Proud of his son the father gave him the clan sword later that night. A year followed as wolf went about as the official protector, but nothing came and other boys were coming of age now. He knew he had a great gift and in the end decided to part from the village and make his way in the world heading south to the “civilized” parts. Guilds - Fighters Guild Accomplishments – -He is the slayer of the evil white wolf terrorizing his clan. Natural Abilities -Cat like reflexes, living in the wild is all about who can react first to danger be it a trap or drawing a blade. -Iron body, the hard mountain living has granted him great endurance, he can run for hours without stop and go long days without sleep. Skills -Battle Prowess As a warrior undergoes the trials of combat; they grow stronger, faster, and tougher as a result. Level 1 - Stronger than a normal man; receive a half Natural Empower (total .5) -Survival, knowing the ways of the land. -(will train his one free skill at guild when he has time) spells Lv.0 “Nature provides,” when active food and shelter become easier to find like a convenient cave nearby or a berry bush you didn’t notice before. Weapons - A fine steel broad sword, given to him by his father when he became a man. Armor - Iron shield Non-Weapon Items - Accessories - Bracers made of fur and wrapped in leather. -Ice wolf pelt worn on shoulders, warm and water proof great cold protection. -Tribal animal tooth necklace. Non-Weapon Items - Miscellaneous - Belt pouches -Dried food -Water skin -fighters guild sigil Pets - None Gold:125 Edited by Amakard, Nov 16 2008, 01:22 PM.
|
| |
![]() |
|
| 1 user reading this topic (1 Guest and 0 Anonymous) | |
![]() Join the millions that use us for their forum communities. Create your own forum today. Learn More · Register Now |
|
| Go to Next Page | |
| « Previous Topic · Archives · Next Topic » |
| Track Topic · E-mail Topic |
11:19 AM Jul 11
|
Hosted for free by ZetaBoards · Privacy Policy


















11:19 AM Jul 11
