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| Allods Online; fanrasy and sci-fi | |
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| Topic Started: Dec 25 2009, 12:42 PM (4,190 Views) | |
| Khan Kane | Jan 1 2010, 02:36 PM Post #21 |
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Reaver Khan
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Pah, o ppl ainda n decidiu bem a facção onde jogar, por mim vai ser empire (quero fazer um Reaver ^_^), mas falta ver o Delta, e isso. |
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| Reaver Skulay | Jan 1 2010, 02:39 PM Post #22 |
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BloodBrother
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ya nos vai ser no empire. ja tamos a juntar ppl tuga pra criar aguild. |
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| Reaver Voltron021 | Jan 1 2010, 03:08 PM Post #23 |
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DarkTemplar
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tb vou entar! tou só a fazer o download! pah, qual será a melhor class??? |
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| Reaver Skulay | Jan 1 2010, 03:34 PM Post #24 |
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BloodBrother
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Healer... ainda n vi nenhum tuga healer... |
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| Reaver Voltron021 | Jan 1 2010, 03:37 PM Post #25 |
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DarkTemplar
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hum, talvez o seja eu! XD ok |
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| Khan Kane | Jan 1 2010, 03:51 PM Post #26 |
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Reaver Khan
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O Delta vai ser Healer... Diz ai o teu nick Daikh... |
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| Reaver Skulay | Jan 1 2010, 03:54 PM Post #27 |
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BloodBrother
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Trickaz
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| Reaver Voltron021 | Jan 1 2010, 04:32 PM Post #28 |
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DarkTemplar
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ok, então mas qual será um bom class para mim? Alguma sugestão! Que seja uma boa class! tou a pensar em ir pelo Summoner! parece fixe! .... IGN: Voltron |
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| Reaver zaxpt | Jan 2 2010, 11:08 AM Post #29 |
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Blood Templar
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Para não variar fomos das primeiras Guilds apesar de fase BETA. ING: Zaxpt . . . Class: Arisen MAGE Edit: Ja agora aqui fica um Guide para Mage de um veterano do jogo na versão Russa. Edit2: Ja agora Kane, caso a Guild vá para a frente com o jogo talvez se deva abrir uma secção própria (digo eu . . )
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| Khan Kane | Jan 2 2010, 05:31 PM Post #30 |
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Reaver Khan
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Sim zax, vamos ver como o CB se desenrola, depois logo se vê. |
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| Reaver wtv | Jan 4 2010, 01:09 AM Post #31 |
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Blood Templar
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http://allodsonline-en.ning.com/ Uma espécie de guild portal com info das guilds e tal, podíamos por lá =P |
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| Khan Kane | Jan 4 2010, 03:19 PM Post #32 |
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Reaver Khan
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http://allodsonline-en.ning.com/group/bloodreavers |
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| Reaver wtv | Jan 4 2010, 03:40 PM Post #33 |
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Blood Templar
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Astral ship videos: http://www.youtube.com/watch?v=pqti91MyNcY http://www.youtube.com/watch?v=iQxsz8YV5Ow http://www.youtube.com/watch?v=VZrauF7WX7A http://www.youtube.com/watch?v=UoxVrayzqgg Sempre dá para ver alguma coisa =P |
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| Khan Kane | Jan 5 2010, 12:51 AM Post #34 |
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Reaver Khan
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Um thread com vários goodies: http://keenandgraev.com/forums/index.php?topic=1833.0 |
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| Reaver wtv | Jan 5 2010, 01:00 AM Post #35 |
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Blood Templar
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Um jogador russo deu alguma info sobre a OB por lá =P - Individual Astral Ships (6-man). Guild Astral Ships (36-man). - Ships take two weeks to thirty days to make. Ships are completed by doing daily quests/world mystery quests to gather the parts. You complete the quests and the ship building NPC’s of the shipyard work on it for you. It’s a big investment of time and effort. - “There are permission lists so people can’t jack your boat”. - Astral ship combat is longer than normal combat. It takes time to hurt a ship enough to board it. This is a not a “wham bam” thing. These are fortified vessels. - All Astral combat with other ships is in real time. Multiple ships can gang up on you. You can board a ship someone else damaged. It’s a cutthroat place. - Your boat can be damaged and you need to go back to port to repair — takes time. Have to collect money and parts to repair it. Not like going to a vendor and hitting repair. - Astral Plane is massive (as big as the game world itself — it’s the space surrounding it). Giant raid bosses attack you randomly as you sail around. You can find dungeons and raid dungeons. It’s open, but there are defined locations you’ll know about. - Raid and “mini-raid” bosses attack you. Raid bosses are pseudo-instanced but the “mini-raid” bosses are bosses that anyone can sail right up to and fight together. - Special Chests drop from these bosses that go onto your ship. You have to take these chests back to the port master to have them opened to see what epic loot you got. - Port Battles take place in the astral plane over these raid boss dungeons. You dock your ship and go in to do the boss. The result is a lot of “port battles”. - Astra Plane PvP is FFA. Yes, you can even pirate and attack your own faction. This is why the loot on your ship is at danger! - Level 30 you get the quest to make your ship. It is set up so that it takes X days to complete. - Mounts are coming. Obtainable through quests. More of a convenience thing. - There is a city siege mechanic in the game to attack capital cities. “Somewhat like WAR”. The capital city itself won’t be sieged but some sort of instancing is used to make it so that the city isn’t inaccessible or lost to everyone, but attackable. When I asked about instances, he said “in a round about way”. - “Epic Lore Raid bosses” are promised. Think “Lich King”. There is definitely a deep lore here that comes from Rage of Mages. READ YOUR QUESTS. - “End-game” content (24-man raids) are in the game and more are being tested and developed. - Level 23+ there is world pvp. Once you leave your quest hub you are vulnerable to attack and your flag turns on. Enter your quest hub and you’re safe. This is the only area you are safe in the 23+ zones. The story line begins to evolve and introduce the conflict between the sides. “Expect anything to happen while you level.” - Control objectives and gain access to a dungeon. When you take over all the objectives your side gets the dungeon, thus taking it away from the other faction. The dungeon remains locked unless your side owns the objectives. It is instanced once you gain control. Think Darkness Falls, but not an open dungeon. - Class balance lends itself to group/squad oriented play. Individual class balance isn’t a big thing. There isn’t one class to rule them all or one class that sucks. It’s about synergy. Some classes have minor problems but they are simple fixes. “They have done a superb job balancing classes.” - Crafting is important. Good balance of crafted vs. drops. Equal if not better than drops. It’s good old fashion luck with crafting in this game though. It’s like vegas. You can spend the best mats on something but you’re never guaranteed to get exactly what you want — it’s not completely consistent. There are items to make crafting chances better, but it’s still random. Not the best system by any means. More of a mini-game — a bastardized form of the Free Realms crafting system. - Cash shop truly is a convenience only thing. Nothing in the cash shop is game breaking, unbalanced, or unachievable in-game. No advantage can be gained from the cash shop. |
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| Reaver Darthreborn | Jan 5 2010, 11:53 AM Post #36 |
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BloodBrother
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Gostei dessa review wtv dá me boas esperanças para o futuro do jogo ![]() Por falar nisso, não resisti e também já por lá ando
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| Khan Kane | Jan 5 2010, 02:18 PM Post #37 |
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Reaver Khan
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pah,e faço minhas as palavras do outro gajo "is this all for free??" O Runes que se cuide... Tá em vias de perder os "f2p game of the year" awards... E aqui está a razão da qualidade do jogo... Tal como o WoW, o Allods Online foi criado com base no mundo de um RPG chamado Allods: Sealed Mystery na versão original (a versão americana chamava-se Rage of Mages - RoM ) que data de 1998.Depois disso foi lançada uma sequela do jogo, Allods 2: master of souls (Rage of Mages II: Necromancer). E agora sai o Allods:Online ![]() Vou ver se arranjo os Rage of Mages... |
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| Lord DeathEagle | Jan 5 2010, 08:27 PM Post #38 |
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Lord of BloodReavers
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a cena boa deste jogo é que os developers realmente se interessam pelo jogo pois eles proprios o andam a jogar por isso alem de quererem ganhar o dinheiro deles tambem querem divertir-se com ele ![]() e na versao russa pelo menos tudo o que ha na cs também há ingame, se isso acontecer na eu entao o rom vai mesmo a vida. Há e vai haver mounts (na rus tao para sair, vao ser obtidas por QUESTS (nao por cs)) não sei se algo daqui já foi referido ![]() e segundo o que o wtv disse (nao sei se fez post sobre isso) há certas instances que para teres acesso a elas o raid tem primeiro que conquistar o territorio, ou seja a facção dominante pode ir ha instance, a outra tem que dominar para ter acesso, tambem nos allods que se usam para caçar tesouros e nos astral demons saem sets para as class. parece tar muito bom mesmo o jogo (e o goblinball ja existe e ta muito fixe x'D) (e o rage of mages ja é muito antiguinho para quem ta habituado a jogos bons graficamente vai ficar desiludido x'D ha e kane existe tambem o rage of mages 3 que é um mod do neverwinter nights) |
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| Khan Kane | Jan 5 2010, 09:07 PM Post #39 |
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Reaver Khan
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LOL, sério? Teremos que reinstalar o NVWN pra experimentar isso, talx. Pra ja, ando ocupado com o GTA
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| Reaver wtv | Jan 5 2010, 09:13 PM Post #40 |
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Blood Templar
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- Control objectives and gain access to a dungeon. When you take over all the objectives your side gets the dungeon, thus taking it away from the other faction. The dungeon remains locked unless your side owns the objectives. It is instanced once you gain control. Think Darkness Falls, but not an open dungeon. Sobre o goblioball há este video =P http://www.youtube.com/watch?v=v01ycTf9M4g Este video criado no servidor EU tambem tem um pouco de goblin-o-ball http://www.youtube.com/watch?v=Qb_9gyx4Fvc
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1:03 AM Jul 11