| Welcome to Anime Warz Rpg. We hope you enjoy your visit. You're currently viewing our forum as a guest. This means you are limited to certain areas of the board and there are some features you can't use. If you join our community, you'll be able to access member-only sections, and use many member-only features such as customizing your profile, sending personal messages, and voting in polls. Registration is simple, fast, and completely free. Join our community! If you're already a member please log in to your account to access all of our features: |
| Learning Times | |
|---|---|
| Tweet Topic Started: Nov 25 2008, 11:52 AM (365 Views) | |
| Sparks | Nov 25 2008, 11:52 AM Post #1 |
|
Administrator
![]() ![]() ![]() ![]() ![]()
|
Learning Times Creating and developing moves in this RPG is key to a characters growth. Without moves your character is near useless and it is your style that should define your way of combat. Below are the learning times for the moves for when you are learning moves from others and when you are making up your own custom moves. Whenever you want to learn a move, simply send me the right random number and I will reply to you how long it will take. Remember to always apply your intel bonus to that date AFTER i give it to you. Also due to the nature of having to learn techniques, a character cannot take any action during this time, or they will be interrupted and end up with a incomplete move.
|
![]() |
|
| Sparks | Nov 25 2008, 11:57 AM Post #2 |
|
Administrator
![]() ![]() ![]() ![]() ![]()
|
Upgrading Moves Got a move that you wish could be a higher or lower class? Maybe one that is all classes so that you could be more versatile? Simply upgrade it to the class you want! Basically it takes you 5-7 days to upgrade your move from 1 class to another. Once you learn the move just drop an order in your order forum with your number and its done no more hassle or potential fail :P. |
![]() |
|
| Sparks | Aug 31 2009, 07:57 PM Post #3 |
|
Administrator
![]() ![]() ![]() ![]() ![]()
|
Half-Complete Moves Incomplete-Moves and techniques occur if a character's session is interrupted in someway and cannot complete the move. This can be due to stopping to go off and do another action, or because he is ambushed or something. If a move becomes incomplete the admin will then tact on some sort of extra weakness to that move because of its incomplete nature. This will range anywhere from a longer casting time to a sort of debuff when the user uses it. The player can then continue developing the technique once he or she has the chance. |
![]() |
|
| « Previous Topic · Character Rules · Next Topic » |





![]](http://z6.ifrm.com/static/1/pip_r.png)



12:27 AM Jul 11